using Microsoft.Xna.Framework.Graphics; using RhythmBullet.Zer01HD.UI.Modular; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules { class Image : UIModule { Texture2D texture; public Image(Texture2D texture) { this.texture = texture; } public override void Draw(SpriteBatch batch) { batch.Draw(texture, Bounds, Color); base.Draw(batch); } } }