using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using RhythmBullet.Zer01HD.UI.Book; using RhythmBullet.Zer01HD.Utilities.ContentSystem; namespace RhythmBullet.Zer01HD.Game.Screens.MainMenu { internal class MainPage : Page { Texture2D title; internal MainPage(ContentSystem assets, GraphicsDevice graphicsDevice) : base(0, 0, graphicsDevice) { title = assets.Get("title"); } public override void Draw(SpriteBatch batch) { batch.Draw(title, title.Bounds, Color.White); base.Draw(batch); } } }