using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Zer01HD.UI { class Page { private int x, y; public Page() { } public void Update(GameTime gameTime) { } public void Draw(SpriteBatch batch) { } } }