using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Zer01HD.UI.Screen { public class Screen { public void Update(GameTime gameTime) { } public void Draw(SpriteBatch spriteBatch) { } public void Show() { } public void Hide() { } public void resize() { } } }