using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RhythmBullet.Zer01HD.Utilities; using RhythmBullet.Zer01HD.Utilities.Persistence; namespace RhythmBullet.Zer01HD.Game.Preferences { public class General : IPreferences { public Resolution Resolution; public bool Fullscreen; public float MusicVolume; public float FXVolume; public string MusicDirectory; public string GameDirectory; } }