using RhythmBullet.Zer01HD.Utilities.Persistence; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Zer01HD.Game.Preferences { public class Controls : IPreferences { public int Forward; public int Backward; public int Left; public int Right; public int Shoot; } }