using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using RecrownedAthenaeum.ContentSystem; using RecrownedAthenaeum.Render; using RecrownedAthenaeum.UI.BookSystem; using RecrownedAthenaeum.UI.Modular.Modules; using RecrownedAthenaeum.UI.Modular.Modules.Interactive; using RecrownedAthenaeum.UI.SkinSystem; using RecrownedAthenaeum.UI.SkinSystem.Definitions; namespace RhythmBullet.Screens.MainMenu { internal class MainPage : Page { Image title; TextButton playButton; TextButton quitButton; PrimitiveBatch primitiveBatch = new PrimitiveBatch(); internal MainPage() : base(0, 0) { } protected override void Initialize(ContentManagerController assets, ISkin skin) { title = new Image(assets.Get("title")); AddModule(title); SpriteFont font = assets.Get("gasalt_regular"); playButton = new TextButton("Play!", font, skin); AddModule(playButton); quitButton = new TextButton("Quit", font, skin); AddModule(quitButton); } public override void ApplySize(int width, int height) { title.Scale = (width - 40) / title.Texture.Width; title.bounds.X = (int)(width / 2f); title.bounds.Y = (int)(height / 2f); base.ApplySize(width, height); } public override void Draw(SpriteBatch batch) { primitiveBatch.Begin(PrimitiveType.LineList); primitiveBatch.AddVertex(new Vector2(20, 20), Color.Red); primitiveBatch.AddVertex(new Vector2(50, 60), Color.Red); primitiveBatch.End(); base.Draw(batch); } } }