using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using RhythmBullet.Zer01HD.UI; using RhythmBullet.Zer01HD.Utilities.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Zer01HD.Game.Screens { class MainScreen : Screen { public MainScreen() : base(true) { } public override void EnteringTransition(double delta, bool assetsLoaded, ref Color backgroundColor) { base.EnteringTransition(delta, assetsLoaded, ref backgroundColor); } } }