using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Zer01HD.UI { class Page { private readonly int pageX, pageY; public Page(int pageX, int pageY) { this.pageX = pageX; this.pageY = pageY; } public void Update(GameTime gameTime) { } public void Draw(SpriteBatch batch) { } } }