using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using RecrownedAthenaeum.Camera; using RecrownedAthenaeum.ContentSystem; using RecrownedAthenaeum.ScreenSystem; using RecrownedAthenaeum.UI.BookSystem; using RecrownedAthenaeum.UI.SkinSystem; using RhythmBullet.Screens.Transitions; namespace RhythmBullet.Screens.MainMenu { class MainScreen : Screen { readonly ContentManagerController assets; readonly FadeAwayTransition fat; readonly Texture2D background; readonly Book book; readonly MainPage mainPage; public MainScreen(ContentManagerController assets, ISkin skin) : base(true) { this.assets = assets; background = assets.Get("backgrounds/mainBG"); fat = new FadeAwayTransition(1.5f); book = new Book(assets, skin); mainPage = new MainPage(); book.AddPages(mainPage); } public override void Initiate(Rectangle screenSize, Camera2D camera) { book.Initiate(camera, screenSize); base.Initiate(screenSize, camera); } public override void Show() { Transitions.Add(fat); base.Show(); } public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(background, ScreenSize, Color.White); book.Draw(spriteBatch); base.Draw(spriteBatch); } public override void Update(GameTime gameTime) { book.Update(gameTime); base.Update(gameTime); } } }