using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
{
    public interface IContentPathModifier
    {
        /// 
        /// Returns the complete path with the content folder as root.
        /// 
        /// Is the asset's name
        /// 
        string Modify(string assetName);
    }
}