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aad923ea48
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gradients for sides better implemented
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2017-08-10 01:45:22 -05:00 |
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29c30290fb
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added border to show status effects, preparing for better score system
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2017-08-08 02:26:34 -05:00 |
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e30cb93545
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minor tuning and fixed mistake in uiskin.atlas
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2017-07-29 01:25:03 -05:00 |
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ec234af091
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background now full window size; sensitivity slider no longer attached to analyzer
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2017-07-23 00:11:28 -05:00 |
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8af157567f
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gradient effect for gutters
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2017-07-22 21:59:56 -05:00 |
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99e6fe9c3f
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began setup of actual game screen
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2017-07-22 18:40:32 -05:00 |
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1f84a68ae5
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progress on analysis page
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2017-07-10 16:01:11 -05:00 |
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0adee4b058
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reworked a few textures
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2017-06-01 00:41:38 -05:00 |
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b17cc61839
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successfully added debug spawning system and finished void circle enemy
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2017-05-31 23:55:44 -05:00 |
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58e41189eb
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temporarily finished loading window, polished options page a little
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2017-05-08 22:20:24 -05:00 |
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fa2a843eb4
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began work on better loading notifier for analysis stage
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2017-05-08 00:16:04 -05:00 |
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3d52583de2
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Added disabled button texture, added max resolution compatibility check
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2017-04-25 00:39:52 -05:00 |
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f1fb1adf47
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completed music panes
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2017-04-21 10:25:24 -05:00 |
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ba05dbf0c1
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made ui changes, cont. work on music selection
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2017-04-20 20:07:39 -05:00 |
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a7cf85a581
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changed go to arrow to generic shape, added to skin definition and removed object version
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2017-04-20 00:24:29 -05:00 |
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877d0e2274
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cleaned up naming, changed way of memory management, continued work on music selection ui
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2017-04-19 23:38:56 -05:00 |
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fece547e94
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added holo-pane texture
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2017-04-19 15:17:59 -05:00 |
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fa87f5e8cf
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Initial commit
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2017-04-18 18:25:45 -05:00 |
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