began work on better loading notifier for analysis stage
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@@ -15,8 +15,8 @@ public class CreativeDebugScreen extends ScreenAdapter {
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InputMultiplexer inputs;
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public CreativeDebugScreen(Polyjet core) {
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creative = new CreativeStage(core);
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public CreativeDebugScreen(Polyjet core, MainMenu mainMenu) {
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creative = new CreativeStage(core, mainMenu);
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gamePlayArea = new GamePlayArea(core);
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inputs = new InputMultiplexer(creative, gamePlayArea);
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}
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@@ -49,8 +49,6 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
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public void postTransition() {
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stage.clear();
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statusText = new Label(null, core.defaultSkin);
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statusText.setPosition(1.6f*Gdx.graphics.getWidth(), (Gdx.graphics.getHeight()-statusText.getHeight())/2);
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Image cyberCircle1 = new Image(core.assetManager.get("cybercircle3B.png", Texture.class));
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cyberCircle1.setScale(0.7f);
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cyberCircle1.setOrigin(cyberCircle1.getWidth()/2, cyberCircle1.getHeight()/2);
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@@ -69,7 +67,6 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
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cyberCircle2.setColor(0.8f,0.8f,0.8f,0.7f);
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cyberCircle2.addAction(Actions.alpha(0.7f));
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stage.addActor(cyberCircle2);
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stage.addActor(statusText);
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}
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@Override
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