began work on better loading notifier for analysis stage

This commit is contained in:
2017-05-08 00:16:04 -05:00
parent 3180e7a7e6
commit fa2a843eb4
26 changed files with 1067 additions and 79 deletions

View File

@@ -15,8 +15,8 @@ public class CreativeDebugScreen extends ScreenAdapter {
InputMultiplexer inputs;
public CreativeDebugScreen(Polyjet core) {
creative = new CreativeStage(core);
public CreativeDebugScreen(Polyjet core, MainMenu mainMenu) {
creative = new CreativeStage(core, mainMenu);
gamePlayArea = new GamePlayArea(core);
inputs = new InputMultiplexer(creative, gamePlayArea);
}

View File

@@ -49,8 +49,6 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
public void postTransition() {
stage.clear();
statusText = new Label(null, core.defaultSkin);
statusText.setPosition(1.6f*Gdx.graphics.getWidth(), (Gdx.graphics.getHeight()-statusText.getHeight())/2);
Image cyberCircle1 = new Image(core.assetManager.get("cybercircle3B.png", Texture.class));
cyberCircle1.setScale(0.7f);
cyberCircle1.setOrigin(cyberCircle1.getWidth()/2, cyberCircle1.getHeight()/2);
@@ -69,7 +67,6 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
cyberCircle2.setColor(0.8f,0.8f,0.8f,0.7f);
cyberCircle2.addAction(Actions.alpha(0.7f));
stage.addActor(cyberCircle2);
stage.addActor(statusText);
}
@Override