added untested nine patch system.
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162
RhythmBullet/Utilities/DataTypes/NinePatch.cs
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162
RhythmBullet/Utilities/DataTypes/NinePatch.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Utilities.DataTypes
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{
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public struct NinePatch
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{
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public Color color;
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readonly Texture2D texture;
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readonly int a, b, c, d;
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private Rectangle sourceRectangle;
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private Rectangle drawnRectangle;
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/// <summary>
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/// A nine patch object.
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/// </summary>
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/// <param name="texture">Texture used for the nine patch. Dimensions must be greater than their sum border counter parts.</param>
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/// <param name="a">Left side.</param>
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/// <param name="b">Right side.</param>
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/// <param name="c">Bottom side.</param>
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/// <param name="d">Top side.</param>
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public NinePatch(Texture2D texture, int a, int b, int c, int d)
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{
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this.texture = texture;
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if (a + b >= texture.Width) throw new ArgumentOutOfRangeException("a and b cannot be greater than or equal to the width of texture.");
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if (c + d >= texture.Height) throw new ArgumentOutOfRangeException("c and d cannot be greater or equal to the height of the texture.");
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this.a = a;
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this.b = b;
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this.c = c;
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this.d = d;
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sourceRectangle = new Rectangle();
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drawnRectangle = new Rectangle();
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color = Color.White;
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}
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public void Draw(SpriteBatch batch, Rectangle destination)
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{
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//1x1
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drawnRectangle.X = destination.X;
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drawnRectangle.Y = destination.Y;
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drawnRectangle.Width = a;
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drawnRectangle.Height = c;
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sourceRectangle.X = 0;
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sourceRectangle.Y = 0;
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sourceRectangle.Width = a;
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sourceRectangle.Height = c;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//2x1
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drawnRectangle.X = destination.X + a;
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drawnRectangle.Y = destination.Y;
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drawnRectangle.Width = destination.Width - a - b;
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drawnRectangle.Height = c;
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sourceRectangle.X = a;
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sourceRectangle.Y = 0;
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sourceRectangle.Width = texture.Width - a - b;
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sourceRectangle.Height = c;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//3x1
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drawnRectangle.X = destination.X + destination.Width - b;
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drawnRectangle.Y = destination.Y;
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drawnRectangle.Width = b;
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drawnRectangle.Height = c;
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sourceRectangle.X = texture.Width - b;
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sourceRectangle.Y = 0;
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sourceRectangle.Width = b;
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sourceRectangle.Height = c;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//1x2
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drawnRectangle.X = destination.X;
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drawnRectangle.Y = destination.Y + c;
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drawnRectangle.Width = a;
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drawnRectangle.Height = destination.Height - d - c;
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sourceRectangle.X = 0;
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sourceRectangle.Y = c;
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sourceRectangle.Width = a;
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sourceRectangle.Height = texture.Height - c - d;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//2x2
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drawnRectangle.X = destination.X + a;
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drawnRectangle.Y = destination.Y + c;
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drawnRectangle.Width = destination.Width - a - b;
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drawnRectangle.Height = destination.Height - c - d;
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sourceRectangle.X = a;
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sourceRectangle.Y = c;
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sourceRectangle.Width = texture.Width - a - b;
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sourceRectangle.Height = texture.Height - c - d;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//3x2
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drawnRectangle.X = destination.X + destination.Width - b;
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drawnRectangle.Y = destination.Y + c;
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drawnRectangle.Width = b;
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drawnRectangle.Height = destination.Height - c - d;
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sourceRectangle.X = texture.Width - b;
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sourceRectangle.Y = c;
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sourceRectangle.Width = b;
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sourceRectangle.Height = texture.Height - c - d;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//1x3
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drawnRectangle.X = destination.X;
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drawnRectangle.Y = destination.Height - d;
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drawnRectangle.Width = a;
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drawnRectangle.Height = d;
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sourceRectangle.X = a;
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sourceRectangle.Y = texture.Height - d;
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sourceRectangle.Width = a;
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sourceRectangle.Height = d;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//2x3
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drawnRectangle.X = destination.X + a;
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drawnRectangle.Y = destination.Height - d;
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drawnRectangle.Width = destination.Width - a - b;
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drawnRectangle.Height = d;
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sourceRectangle.X = a;
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sourceRectangle.Y = texture.Height - d;
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sourceRectangle.Width = texture.Width - a - b;
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sourceRectangle.Height = d;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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//3x3
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drawnRectangle.X = destination.X + destination.Width - b;
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drawnRectangle.Y = destination.Height - d;
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drawnRectangle.Width = b;
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drawnRectangle.Height = d;
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sourceRectangle.X = texture.Width - b;
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sourceRectangle.Y = texture.Height - d;
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sourceRectangle.Width = b;
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sourceRectangle.Height = d;
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batch.Draw(texture, drawnRectangle, sourceRectangle, color);
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}
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}
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}
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