organized packages; started working on round visualizer using mesh
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@ -0,0 +1,5 @@
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package zero1hd.rhythmbullet.graphics.meshes;
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public class CircularVisualizerMesh {
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}
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@ -1,4 +1,4 @@
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package zero1hd.rhythmbullet.ui.components;
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package zero1hd.rhythmbullet.graphics.ui.components;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.Batch;
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@ -1,4 +1,4 @@
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package zero1hd.rhythmbullet.ui.components;
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package zero1hd.rhythmbullet.graphics.ui.components;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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@ -11,7 +11,7 @@ import com.badlogic.gdx.utils.Disposable;
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import zero1hd.rhythmbullet.audio.MusicInfo;
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import zero1hd.rhythmbullet.desktop.graphics.ui.pages.MusicSelectionPage;
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import zero1hd.rhythmbullet.ui.components.ShortenedTextLabel;
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import zero1hd.rhythmbullet.graphics.ui.components.ShortenedTextLabel;
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public class MusicSelectable extends WidgetGroup implements Disposable {
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private Table table;
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@ -19,7 +19,7 @@ import zero1hd.rhythmbullet.desktop.audio.MusicListController;
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import zero1hd.rhythmbullet.desktop.graphics.ui.components.MusicControls;
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import zero1hd.rhythmbullet.desktop.graphics.ui.components.TitleBarVisualizer;
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import zero1hd.rhythmbullet.desktop.screens.MainMenuScreen;
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import zero1hd.rhythmbullet.ui.components.ScrollText;
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import zero1hd.rhythmbullet.graphics.ui.components.ScrollText;
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public class MainPage extends Page implements Observer {
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private Label versionLabel;
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@ -30,7 +30,7 @@ import zero1hd.rhythmbullet.audio.MusicManager;
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import zero1hd.rhythmbullet.desktop.audio.MusicInfoController;
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import zero1hd.rhythmbullet.desktop.audio.MusicListController;
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import zero1hd.rhythmbullet.desktop.graphics.ui.components.MusicSelectable;
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import zero1hd.rhythmbullet.ui.components.ScrollText;
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import zero1hd.rhythmbullet.graphics.ui.components.ScrollText;
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public class MusicSelectionPage extends Page implements Observer {
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Preferences musicFileAnnotation;
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