scaling of textures fixed for various pages; last fix was scroll text
updating;
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@@ -2,7 +2,9 @@ package zero1hd.rhythmbullet;
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import com.badlogic.gdx.Screen;
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public interface InitialScreen extends Screen {
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import zero1hd.rhythmbullet.util.ResizeReadyScreen;
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public interface InitialScreen extends ResizeReadyScreen {
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/**
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* Screen should be created on platform.
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* @param gameManager the game manager.
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@@ -30,9 +30,8 @@ public class RhythmBullet extends Game {
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public static int pixels_per_unit;
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private boolean initiated;
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private boolean resizing;
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private boolean completeUILoad;
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private int screenWidth, screenHeight;
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public static final String VERSION = "(0.1)R1-PreAlpha";
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public static final String VERSION = "(1.0.0) R1-PreAlpha";
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private AssetManager assetManager = new AssetManager();
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private Skin skin;
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@@ -19,7 +19,7 @@ import com.badlogic.gdx.files.FileHandle;
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*/
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public class MusicController extends Observable implements OnCompletionListener, Observer {
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public final class States {
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public final Integer LOADED = 0, PLAYING = 1;
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public final Integer LOADED = new Integer(0), PLAYING = new Integer(1);
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}
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public final States states = new States();
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private MusicList musicList;
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@@ -1,6 +1,8 @@
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package zero1hd.rhythmbullet.util;
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public interface ResizeReadyScreen {
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import com.badlogic.gdx.Screen;
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public interface ResizeReadyScreen extends Screen {
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/**
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* called before assets are cleared from memory.
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*/
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