progress on automated asynchronous content management; ready for testing; began working on font generation system.
This commit is contained in:
		@@ -601,21 +601,6 @@
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/processorParam:TextureFormat=Color
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/build:3840x2160/void_circle.png
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#begin fonts/darktech_ldr.ttf
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/importer:
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/processor:
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/build:fonts/darktech_ldr.ttf
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#begin fonts/Gasalt-Regular.ttf
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/importer:
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/processor:
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/build:fonts/Gasalt-Regular.ttf
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#begin fonts/maiden.TTF
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/importer:
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/processor:
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/build:fonts/maiden.TTF
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#begin sfx/disintegrate.ogg
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/importer:OggImporter
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/processor:SongProcessor
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@@ -705,3 +690,23 @@
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/processorParam:TextureFormat=Color
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/build:splash_texture.png
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#begin fonts/darktech_ldr.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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/build:fonts/darktech_ldr.spritefont
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#begin fonts/gasalt_regular.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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/build:fonts/gasalt_regular.spritefont
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#begin fonts/iron_maiden.fx
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/importer:EffectImporter
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/processor:EffectProcessor
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/processorParam:DebugMode=Auto
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/build:fonts/iron_maiden.fx
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										60
									
								
								RhythmBullet/Content/fonts/darktech_ldr.spritefont
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								RhythmBullet/Content/fonts/darktech_ldr.spritefont
									
									
									
									
									
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							@@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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  <Asset Type="Graphics:FontDescription">
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    <!--
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    Modify this string to change the font that will be imported.
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    -->
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    <FontName>Arial</FontName>
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    <!--
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    Size is a float value, measured in points. Modify this value to change
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    the size of the font.
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    -->
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    <Size>12</Size>
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    <!--
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    Spacing is a float value, measured in pixels. Modify this value to change
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    the amount of spacing in between characters.
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    -->
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    <Spacing>0</Spacing>
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    <!--
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    UseKerning controls the layout of the font. If this value is true, kerning information
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    will be used when placing characters.
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    -->
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    <UseKerning>true</UseKerning>
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    <!--
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    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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    and "Bold, Italic", and are case sensitive.
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    -->
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    <Style>Regular</Style>
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    <!--
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    If you uncomment this line, the default character will be substituted if you draw
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    or measure text that contains characters which were not included in the font.
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    -->
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    <!-- <DefaultCharacter>*</DefaultCharacter> -->
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    <!--
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    CharacterRegions control what letters are available in the font. Every
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    character from Start to End will be built and made available for drawing. The
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    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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    character set. The characters are ordered according to the Unicode standard.
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    See the documentation for more information.
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    -->
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    <CharacterRegions>
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      <CharacterRegion>
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        <Start> </Start>
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        <End>~</End>
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      </CharacterRegion>
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    </CharacterRegions>
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  </Asset>
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</XnaContent>
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										60
									
								
								RhythmBullet/Content/fonts/gasalt_regular.spritefont
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								RhythmBullet/Content/fonts/gasalt_regular.spritefont
									
									
									
									
									
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							@@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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  <Asset Type="Graphics:FontDescription">
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    <!--
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    Modify this string to change the font that will be imported.
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    -->
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    <FontName>Arial</FontName>
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    <!--
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    Size is a float value, measured in points. Modify this value to change
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    the size of the font.
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    -->
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    <Size>12</Size>
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    <!--
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    Spacing is a float value, measured in pixels. Modify this value to change
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    the amount of spacing in between characters.
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    -->
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    <Spacing>0</Spacing>
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    <!--
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    UseKerning controls the layout of the font. If this value is true, kerning information
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    will be used when placing characters.
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    -->
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    <UseKerning>true</UseKerning>
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    <!--
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    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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    and "Bold, Italic", and are case sensitive.
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    -->
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    <Style>Regular</Style>
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    <!--
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    If you uncomment this line, the default character will be substituted if you draw
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    or measure text that contains characters which were not included in the font.
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    -->
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    <!-- <DefaultCharacter>*</DefaultCharacter> -->
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    <!--
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    CharacterRegions control what letters are available in the font. Every
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    character from Start to End will be built and made available for drawing. The
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    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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    character set. The characters are ordered according to the Unicode standard.
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    See the documentation for more information.
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    -->
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    <CharacterRegions>
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      <CharacterRegion>
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        <Start> </Start>
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        <End>~</End>
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      </CharacterRegion>
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    </CharacterRegions>
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  </Asset>
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</XnaContent>
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										46
									
								
								RhythmBullet/Content/fonts/iron_maiden.fx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								RhythmBullet/Content/fonts/iron_maiden.fx
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
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#if OPENGL
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	#define SV_POSITION POSITION
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	#define VS_SHADERMODEL vs_3_0
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	#define PS_SHADERMODEL ps_3_0
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#else
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	#define VS_SHADERMODEL vs_4_0_level_9_1
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	#define PS_SHADERMODEL ps_4_0_level_9_1
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#endif
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matrix WorldViewProjection;
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struct VertexShaderInput
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{
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	float4 Position : POSITION0;
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	float4 Color : COLOR0;
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};
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struct VertexShaderOutput
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{
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	float4 Position : SV_POSITION;
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	float4 Color : COLOR0;
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};
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VertexShaderOutput MainVS(in VertexShaderInput input)
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{
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	VertexShaderOutput output = (VertexShaderOutput)0;
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	output.Position = mul(input.Position, WorldViewProjection);
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	output.Color = input.Color;
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	return output;
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}
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float4 MainPS(VertexShaderOutput input) : COLOR
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{
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	return input.Color;
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}
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technique BasicColorDrawing
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{
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	pass P0
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	{
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		VertexShader = compile VS_SHADERMODEL MainVS();
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		PixelShader = compile PS_SHADERMODEL MainPS();
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	}
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};
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