began work on integrating analysis system, cleaned up audio system
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@@ -1,49 +0,0 @@
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package zero1hd.polyjet.screens;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Slider;
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import com.badlogic.gdx.scenes.scene2d.ui.Table;
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import com.badlogic.gdx.utils.SnapshotArray;
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import zero1hd.polyjet.audio.AudioAnalyzer;
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import zero1hd.polyjet.audio.AudioData;
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import zero1hd.polyjet.ui.pages.Page;
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public class AnalyzePage extends Page {
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AudioAnalyzer audioAnalyzer;
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AudioData music;
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Table songInfo;
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Slider difficultyModifier;
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Label difficultyModifierPercentage;
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public AnalyzePage(Skin skin) {
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super("Results", skin);
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audioAnalyzer = new AudioAnalyzer();
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}
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public void setSong(AudioData music, SnapshotArray<Actor> uiMusicInfo) {
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this.music = music;
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audioAnalyzer.startAnalyticalThread(music);
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songInfo.add(uiMusicInfo.get(0)).spaceBottom(20f);
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songInfo.add(uiMusicInfo.pop()).expandX().center();
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songInfo.row();
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for (int currentActor = 1; currentActor < uiMusicInfo.size; currentActor++) {
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songInfo.add(uiMusicInfo.get(currentActor));
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songInfo.row();
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}
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}
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public boolean hasAudioData() {
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if (music != null) {
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return true;
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} else {
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return false;
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}
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}
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public void clearAUdioData() {
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music = null;
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}
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}
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@@ -14,6 +14,7 @@ import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.audio.AudioAnalyzer;
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import zero1hd.polyjet.audio.WavAudioData;
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import zero1hd.polyjet.maps.RhythmMap;
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import zero1hd.polyjet.ui.pages.AnalyzePage;
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import zero1hd.polyjet.ui.pages.MusicSelectionPage;
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import zero1hd.polyjet.util.TransitionAdapter;
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@@ -58,7 +59,7 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
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cyberCircle1.setPosition(Gdx.graphics.getWidth()-cyberCircle1.getWidth()/2-10, -cyberCircle1.getHeight()*2/4f);
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stage.addActor(cyberCircle1);
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analyzePage = new AnalyzePage(core.defaultSkin);
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analyzePage = new AnalyzePage(core.defaultSkin, cameraTarget);
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analyzePage.setPosition(1f*Gdx.graphics.getWidth(), 0);
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stage.addActor(analyzePage);
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