began work on integrating analysis system, cleaned up audio system

This commit is contained in:
2017-05-12 15:58:44 -05:00
parent cc2d9329b5
commit dce73a662f
15 changed files with 171 additions and 297 deletions

View File

@@ -1,49 +0,0 @@
package zero1hd.polyjet.screens;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.utils.SnapshotArray;
import zero1hd.polyjet.audio.AudioAnalyzer;
import zero1hd.polyjet.audio.AudioData;
import zero1hd.polyjet.ui.pages.Page;
public class AnalyzePage extends Page {
AudioAnalyzer audioAnalyzer;
AudioData music;
Table songInfo;
Slider difficultyModifier;
Label difficultyModifierPercentage;
public AnalyzePage(Skin skin) {
super("Results", skin);
audioAnalyzer = new AudioAnalyzer();
}
public void setSong(AudioData music, SnapshotArray<Actor> uiMusicInfo) {
this.music = music;
audioAnalyzer.startAnalyticalThread(music);
songInfo.add(uiMusicInfo.get(0)).spaceBottom(20f);
songInfo.add(uiMusicInfo.pop()).expandX().center();
songInfo.row();
for (int currentActor = 1; currentActor < uiMusicInfo.size; currentActor++) {
songInfo.add(uiMusicInfo.get(currentActor));
songInfo.row();
}
}
public boolean hasAudioData() {
if (music != null) {
return true;
} else {
return false;
}
}
public void clearAUdioData() {
music = null;
}
}

View File

@@ -14,6 +14,7 @@ import zero1hd.polyjet.Polyjet;
import zero1hd.polyjet.audio.AudioAnalyzer;
import zero1hd.polyjet.audio.WavAudioData;
import zero1hd.polyjet.maps.RhythmMap;
import zero1hd.polyjet.ui.pages.AnalyzePage;
import zero1hd.polyjet.ui.pages.MusicSelectionPage;
import zero1hd.polyjet.util.TransitionAdapter;
@@ -58,7 +59,7 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
cyberCircle1.setPosition(Gdx.graphics.getWidth()-cyberCircle1.getWidth()/2-10, -cyberCircle1.getHeight()*2/4f);
stage.addActor(cyberCircle1);
analyzePage = new AnalyzePage(core.defaultSkin);
analyzePage = new AnalyzePage(core.defaultSkin, cameraTarget);
analyzePage.setPosition(1f*Gdx.graphics.getWidth(), 0);
stage.addActor(analyzePage);