again, more tuning
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@@ -55,7 +55,7 @@ public class RhythmMapAlgorithm implements Runnable {
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int warningTime = (int) ((3/speedMod)*windowPerSecond);
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if ((index+warningTime <= bassPeaks.size) && bassPeaks.get(index + warningTime) >= avgBass) {
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//TODO basic void circle spawning
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float endRadius = overlappedPeaks.get(index + warningTime)*Polyjet.GAME_AREA_HEIGHT;
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float endRadius = overlappedPeaks.get(index + warningTime)*Polyjet.GAME_AREA_HEIGHT/4;
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map.addToMap(Entities.VOID_CIRCLE,
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endRadius,
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@@ -77,8 +77,6 @@ public class RhythmMapAlgorithm implements Runnable {
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Polyjet.GAME_AREA_HEIGHT-0.25f,
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180*rand.nextFloat()+90,
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speedMod*(1f/avgBPS));
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}
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}
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