removed console outputs
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		@@ -104,7 +104,6 @@ public class RhythmBullet extends Game {
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		screenHeight = Gdx.graphics.getHeight();
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		pixels_per_unit = (int) (Float.valueOf(screenHeight)/Float.valueOf(WORLD_HEIGHT));
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		System.out.println("pixels per unit: " + pixels_per_unit);
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	}
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	public void checkAssetQueue() {
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@@ -173,7 +172,6 @@ public class RhythmBullet extends Game {
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			screenHeight = Gdx.graphics.getHeight();
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			pixels_per_unit = (int) (Float.valueOf(screenHeight)/Float.valueOf(WORLD_HEIGHT));
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			System.out.println("pixels per unit: " + pixels_per_unit);
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			if (initComplete) {
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				Gdx.app.debug("Resize", "Pre-transition is happening. Using resolution " + width + "x" + height);
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