cleaning for beginning of physics implementation
This commit is contained in:
parent
2821db605e
commit
d6b6829023
@ -86,11 +86,7 @@ public class AudioAnalyzer {
|
||||
|
||||
fft.realForward(audioPCM);
|
||||
|
||||
System.arraycopy(spectrum, 0, lastSpectrum, 0, spectrum.length);
|
||||
System.arraycopy(audioPCM, 0, spectrum, 0, spectrum.length);
|
||||
|
||||
//Building a PUID (Pseudo unique ID)
|
||||
|
||||
if (tasksDone == (seedDigit*totalTasks/9)) {
|
||||
float avg = 0;
|
||||
for (int frame = 0; frame < spectrum.length; frame++) {
|
||||
@ -104,20 +100,23 @@ public class AudioAnalyzer {
|
||||
seedDigit ++;
|
||||
}
|
||||
|
||||
System.arraycopy(spectrum, 0, lastSpectrum, 0, spectrum.length);
|
||||
System.arraycopy(audioPCM, 0, spectrum, 0, spectrum.length);
|
||||
|
||||
float fluxVal = 0;
|
||||
//bass detection
|
||||
fluxVal = 0;
|
||||
for (int i = bassBinBegin; i < bassBinEnd && work; i++) {
|
||||
fluxVal += ((int) (spectrum[i] - lastSpectrum[i])) > 0
|
||||
? (int) (spectrum[i] - lastSpectrum[i]) : 0;
|
||||
fluxVal += ((spectrum[i] - lastSpectrum[i])) > 0
|
||||
? (spectrum[i] - lastSpectrum[i]) : 0;
|
||||
}
|
||||
bassSpectralFlux.add(fluxVal);
|
||||
|
||||
//main detection
|
||||
fluxVal = 0;
|
||||
for (int i = UMBinBegin; i < UMBinEnd && work; i++) {
|
||||
fluxVal += ((int) (spectrum[i] - lastSpectrum[i])) > 0
|
||||
? (int) (spectrum[i] - lastSpectrum[i]) : 0;
|
||||
fluxVal += ((spectrum[i] - lastSpectrum[i])) > 0
|
||||
? (spectrum[i] - lastSpectrum[i]) : 0;
|
||||
}
|
||||
UMSpectralFlux.add(fluxVal);
|
||||
tasksDone++;
|
||||
|
@ -12,6 +12,5 @@ public class RhythmMapAlgorithm implements Runnable {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,44 +0,0 @@
|
||||
package zero1hd.polyjet.entity;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.NinePatch;
|
||||
|
||||
import zero1hd.polyjet.Polyjet;
|
||||
|
||||
public class BarBeat extends Entity {
|
||||
NinePatch texture;
|
||||
float rate;
|
||||
|
||||
public void initiate(float size, float rate, float spawnX, float spawnY, NinePatch texture) {
|
||||
hitpoints = 1;
|
||||
this.rate = rate;
|
||||
setPosition(spawnX, spawnY);
|
||||
this.texture = texture;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
if (getY() + getHeight() < Polyjet.GAME_AREA_HEIGHT) {
|
||||
hitpoints = 0;
|
||||
}
|
||||
moveBy(0, -rate*delta);
|
||||
super.act(delta);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Batch batch, float parentAlpha) {
|
||||
texture.draw(batch, getX(), getY(), getWidth(), getHeight());
|
||||
super.draw(batch, parentAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDamageDealt() {
|
||||
return 10;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
texture = null;
|
||||
super.reset();
|
||||
}
|
||||
}
|
@ -2,4 +2,8 @@ package zero1hd.polyjet.entity;
|
||||
|
||||
public enum Entities {
|
||||
Bar_Beat, Void_Circle;
|
||||
|
||||
public float x;
|
||||
public float y;
|
||||
public float velocity;
|
||||
}
|
||||
|
@ -1,71 +0,0 @@
|
||||
package zero1hd.polyjet.entity;
|
||||
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.utils.Pool.Poolable;
|
||||
|
||||
public class Entity extends Actor implements Poolable {
|
||||
private Rectangle hitbox;
|
||||
protected int hitpoints;
|
||||
|
||||
public Entity() {
|
||||
hitbox = new Rectangle();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setSize(float width, float height) {
|
||||
hitbox.setSize(width, height);
|
||||
super.setSize(width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
hitbox.setPosition(getX(), getY());
|
||||
super.act(delta);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return amount of hp this entity has left.
|
||||
*/
|
||||
public int getHitPoints() {
|
||||
return hitpoints;
|
||||
}
|
||||
|
||||
/**
|
||||
* used as a hitbox.
|
||||
* @return a rectangle used for hit detection
|
||||
*/
|
||||
public Rectangle getHitbox() {
|
||||
return hitbox;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 0 if not overridden.
|
||||
* @return the amount of damage dealt.
|
||||
*/
|
||||
public int getDamageDealt() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Doesn't do anything if not overridden.
|
||||
* @param damageToDeal the amount of damage to deal to this entity.
|
||||
*/
|
||||
public void dealDamage(int damageToDeal) {
|
||||
}
|
||||
/**
|
||||
* Default value is 0 if not overridden and setup properly.
|
||||
* Note: this method is called whether or not this entity is dead. whenever two entities cross, this will be called.
|
||||
* @return the amount of points this entity is worth
|
||||
*/
|
||||
public int getPoints() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
setPosition(0, 0);
|
||||
setSize(0, 0);
|
||||
hitpoints = 0;
|
||||
}
|
||||
}
|
@ -1,75 +0,0 @@
|
||||
package zero1hd.polyjet.entity;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
|
||||
import zero1hd.polyjet.Polyjet;
|
||||
|
||||
public class Projectile extends Entity {
|
||||
float rate;
|
||||
int damage;
|
||||
Texture texture;
|
||||
int hp;
|
||||
int storedPoints;
|
||||
|
||||
public Projectile() {
|
||||
super();
|
||||
Gdx.app.debug("Projectile", "A new projectile was created.");
|
||||
}
|
||||
/**
|
||||
*
|
||||
* @param spawnX x spawn location
|
||||
* @param spawnY y spawn location
|
||||
* @param rate r/second
|
||||
* @param hp health this projectile should have
|
||||
* @param texture texture this projectile should render.
|
||||
*/
|
||||
public void initiate(float spawnX, float spawnY, float rate, int hp, Texture texture, float width, float height) {
|
||||
this.hp = hp;
|
||||
setX(spawnX);
|
||||
setY(spawnY);
|
||||
this.texture = texture;
|
||||
this.rate = rate;
|
||||
setSize(width, height);
|
||||
damage = 1;
|
||||
}
|
||||
|
||||
public void setDamage(int damage) {
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
public void printDebug() {
|
||||
Gdx.app.debug("Projectile", "Coordinates (X,Y): (" + getX() + ", " + getY() + ") Current parent: " + getParent().getName());
|
||||
Gdx.app.debug("Projectile", "Width and height: " + getWidth() + "x" + getHeight());
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
moveBy(0, delta*rate);
|
||||
if (getY() > Polyjet.GAME_AREA_HEIGHT) {
|
||||
hp = 0;
|
||||
}
|
||||
super.act(delta);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Batch batch, float parentAlpha) {
|
||||
batch.draw(texture, getX(), getY(), getWidth(), getHeight());
|
||||
super.draw(batch, parentAlpha);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
texture = null;
|
||||
storedPoints = 0;
|
||||
rate = 0;
|
||||
damage = 0;
|
||||
setDebug(false);
|
||||
}
|
||||
@Override
|
||||
public int getHitPoints() {
|
||||
return hp;
|
||||
}
|
||||
}
|
@ -4,17 +4,12 @@ import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Pixmap;
|
||||
import com.badlogic.gdx.graphics.Pixmap.Format;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.scenes.scene2d.Group;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.utils.Pool;
|
||||
import com.badlogic.gdx.utils.Pools;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
|
||||
import zero1hd.polyjet.Polyjet;
|
||||
import zero1hd.polyjet.controls.KeyMap;
|
||||
import zero1hd.polyjet.entity.BarBeat;
|
||||
import zero1hd.polyjet.entity.PolyJetEntity;
|
||||
import zero1hd.polyjet.entity.Projectile;
|
||||
|
||||
|
||||
public class GamePlayArea extends Stage {
|
||||
@ -29,13 +24,6 @@ public class GamePlayArea extends Stage {
|
||||
private float yTeleport = Polyjet.GAME_AREA_HEIGHT/2;
|
||||
private int score;
|
||||
|
||||
private final Pool<Projectile> projectilePool = Pools.get(Projectile.class, 50);
|
||||
private final Pool<BarBeat> barBeatPool = Pools.get(BarBeat.class);
|
||||
|
||||
Group projectile;
|
||||
|
||||
Group foes;
|
||||
|
||||
Texture basicLaserTexture;
|
||||
public GamePlayArea(Polyjet core) {
|
||||
super(new FitViewport(Polyjet.GAME_AREA_WIDTH, Polyjet.GAME_AREA_HEIGHT));
|
||||
@ -55,13 +43,6 @@ public class GamePlayArea extends Stage {
|
||||
|
||||
polyJet = new PolyJetEntity(core, 54, "standard");
|
||||
addActor(polyJet);
|
||||
|
||||
projectile = new Group();
|
||||
projectile.setName("basic Projectiles");
|
||||
addActor(projectile);
|
||||
|
||||
foes = new Group();
|
||||
addActor(foes);
|
||||
}
|
||||
|
||||
public void init() {
|
||||
@ -72,23 +53,6 @@ public class GamePlayArea extends Stage {
|
||||
public void act(float delta) {
|
||||
timeCounter+=delta;
|
||||
|
||||
for (int projectileID = 0; projectileID < projectile.getChildren().size; projectileID++) {
|
||||
Projectile currentProjectile = (Projectile) projectile.getChildren().get(projectileID);
|
||||
if (currentProjectile.getHitPoints() <= 0) {
|
||||
currentProjectile.printDebug();
|
||||
currentProjectile.remove();
|
||||
projectilePool.free(currentProjectile);
|
||||
}
|
||||
}
|
||||
|
||||
for (int barBeatID = 0; barBeatID < foes.getChildren().size; barBeatID++) {
|
||||
BarBeat currentBarBeat = (BarBeat) foes.getChildren().get(barBeatID);
|
||||
if (currentBarBeat.getHitPoints() <= 0) {
|
||||
currentBarBeat.remove();
|
||||
barBeatPool.free(currentBarBeat);
|
||||
}
|
||||
}
|
||||
|
||||
health -= 2*delta;
|
||||
|
||||
if (health <= 0) {
|
||||
@ -128,24 +92,6 @@ public class GamePlayArea extends Stage {
|
||||
}
|
||||
}
|
||||
|
||||
public void spawnProjectile(int ID) {
|
||||
switch (ID) {
|
||||
case 0:
|
||||
Projectile currentProjectile = projectilePool.obtain();
|
||||
currentProjectile.initiate(
|
||||
polyJet.getX()+polyJet.getWidth()/2-(0.125f)/2,
|
||||
polyJet.getY()+polyJet.getHeight()+0.5f,
|
||||
100,
|
||||
1,
|
||||
basicLaserTexture, 0.125f, 2f);
|
||||
projectile.addActor(currentProjectile);
|
||||
|
||||
health -= 5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean keyDown(int keycode) {
|
||||
if (keycode == KeyMap.left) {
|
||||
@ -180,7 +126,6 @@ public class GamePlayArea extends Stage {
|
||||
polyJet.moveDown = false;
|
||||
}
|
||||
if (keycode == KeyMap.shoot) {
|
||||
spawnProjectile(0);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user