tuning with other songs

This commit is contained in:
2017-07-14 14:37:25 -05:00
parent afd2d1aa41
commit d65b94cd49
5 changed files with 41 additions and 41 deletions

View File

@@ -22,7 +22,8 @@ public class RhythmMapAlgorithm implements Runnable {
private float avgBass;
private float avgUM;
private float avgBPS;
private float avgSPB;
private float umMax, bassMax;
private float speedMod, healthMod;
@@ -37,12 +38,14 @@ public class RhythmMapAlgorithm implements Runnable {
overlappedPeaks = analyzer.getOverlappedPeaks();
map = new GamePlayMap(analyzer.getAudioData());
rand = new MersenneTwister(analyzer.getPUID());
avgBPS = analyzer.getAvgBPS();
avgSPB = analyzer.getAvgSPB();
windowPerSecond = 1/analyzer.getsecondsPerWindow();
this.speedMod = speedMod;
this.healthMod = healthMod;
umMax = analyzer.getUMMaxValue();
bassMax = analyzer.getBassMaxValue();
avgBass = analyzer.getBassAvg();
avgUM = analyzer.getUmAvg();
}
@@ -53,22 +56,22 @@ public class RhythmMapAlgorithm implements Runnable {
for (int index = 0; index < bassPeaks.size; index++) {
if (bassPeaks.get(index) != 0 || UMPeaks.get(index) != 0) {
int warningTime = (int) ((3/speedMod)*windowPerSecond);
if ((index+warningTime <= bassPeaks.size) && bassPeaks.get(index + warningTime) >= avgBass) {
if ((index+warningTime < bassPeaks.size) && bassPeaks.get(index + warningTime) >= avgBass*3f/4f) {
//TODO basic void circle spawning
float endRadius = overlappedPeaks.get(index + warningTime)*Polyjet.GAME_AREA_HEIGHT/4;
float endRadius = bassPeaks.get(index + warningTime)/bassMax*(Polyjet.GAME_AREA_HEIGHT/4f);
map.addToMap(Entities.VOID_CIRCLE,
endRadius,
rand.nextFloat()*Polyjet.GAME_AREA_WIDTH,
rand.nextFloat()*Polyjet.GAME_AREA_HEIGHT,
endRadius/avgBPS,
warningTime
endRadius/avgSPB,
3f/speedMod
);
}
if (bassPeaks.get(index) != 0) {
map.addToMap(Entities.BAR,
MathUtils.round(1.5f+rand.nextFloat()*(Polyjet.GAME_AREA_WIDTH-3)),
(8f/avgBPS)*speedMod);
(8f/avgSPB)*speedMod);
} else {
if (UMPeaks.get(index) != 0) {
float xSpawnLocation = (rand.nextFloat()*(Polyjet.GAME_AREA_WIDTH-2))+1;
@@ -76,7 +79,7 @@ public class RhythmMapAlgorithm implements Runnable {
xSpawnLocation,
Polyjet.GAME_AREA_HEIGHT-0.25f,
180*rand.nextFloat()+90,
speedMod*(1f/avgBPS));
speedMod*(1f/avgSPB));
}
}