marked progress as volatile
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@ -21,7 +21,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
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readonly Queue<LoadableContent> queue;
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readonly Queue<LoadableContent> queue;
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Dictionary<string, IDisposable> assets;
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Dictionary<string, IDisposable> assets;
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public readonly Dictionary<Type, IContentPathModifier> contentPathModifier;
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public readonly Dictionary<Type, IContentPathModifier> contentPathModifier;
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float progress;
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volatile float progress;
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public ContentSystem(ContentManager contentManager)
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public ContentSystem(ContentManager contentManager)
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{
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{
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this.contentManager = contentManager;
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this.contentManager = contentManager;
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