fixed issue with data cleaning thread crashing
This commit is contained in:
parent
e15d571848
commit
d00f434275
@ -3,7 +3,7 @@ package zero1hd.rhythmbullet.audio;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.files.FileHandle;
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public class Audio {
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public class Audio {
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public static BasicMusicInfo getAudioData(FileHandle file) {
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public static CoreMusicInfo getAudioData(FileHandle file) {
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if (file.extension().equalsIgnoreCase("wav")) {
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if (file.extension().equalsIgnoreCase("wav")) {
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return new WavAudioData(file);
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return new WavAudioData(file);
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} else if (file.extension().equalsIgnoreCase("mp3")) {
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} else if (file.extension().equalsIgnoreCase("mp3")) {
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@ -14,7 +14,7 @@ public class AudioAnalyzer {
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private boolean containsData;
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private boolean containsData;
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private boolean finalized;
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private boolean finalized;
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FloatFFT_1D fft;
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FloatFFT_1D fft;
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private BasicMusicInfo audioData;
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private CoreMusicInfo musicInfo;
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float[] audioPCM;
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float[] audioPCM;
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float[] spectrum;
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float[] spectrum;
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@ -63,7 +63,7 @@ public class AudioAnalyzer {
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analysisAlgorithm = () -> {
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analysisAlgorithm = () -> {
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progress = 0;
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progress = 0;
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int tasksDone = 0;
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int tasksDone = 0;
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long totalTasks = audioData.getSampleCount()/audioData.getReadWindowSize();
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long totalTasks = musicInfo.getSampleCount()/musicInfo.getReadWindowSize();
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bassThresholdMultiplier = 1.5f;
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bassThresholdMultiplier = 1.5f;
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mThresholdMultiplier = 1.4f;
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mThresholdMultiplier = 1.4f;
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@ -82,7 +82,7 @@ public class AudioAnalyzer {
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mThresholdCalcRange = thresholdRangeCalc(0.4f);
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mThresholdCalcRange = thresholdRangeCalc(0.4f);
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umThresholdCalcRange = thresholdRangeCalc(0.4f);
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umThresholdCalcRange = thresholdRangeCalc(0.4f);
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Gdx.app.debug("Read freq", String.valueOf(audioData.getSampleRate()));
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Gdx.app.debug("Read freq", String.valueOf(musicInfo.getSampleRate()));
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Gdx.app.debug("Using following bin ranges", "\nBass freq begin: " + bassBinBegin + "\nBass freq end: " + bassBinEnd + "\nMain freq begin: " + umBinBegin + "\nMain freq end: " + umBinEnd);
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Gdx.app.debug("Using following bin ranges", "\nBass freq begin: " + bassBinBegin + "\nBass freq end: " + bassBinEnd + "\nMain freq begin: " + umBinBegin + "\nMain freq end: " + umBinEnd);
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Gdx.app.debug("Total tasks", String.valueOf(totalTasks));
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Gdx.app.debug("Total tasks", String.valueOf(totalTasks));
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@ -91,10 +91,10 @@ public class AudioAnalyzer {
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Gdx.app.debug("Threshold Calc Range M", String.valueOf(umThresholdCalcRange));
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Gdx.app.debug("Threshold Calc Range M", String.valueOf(umThresholdCalcRange));
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Gdx.app.debug("Threshold Calc Range Bass", String.valueOf(bassThresholdCalcRange));
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Gdx.app.debug("Threshold Calc Range Bass", String.valueOf(bassThresholdCalcRange));
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fft = new FloatFFT_1D(audioData.getReadWindowSize());
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fft = new FloatFFT_1D(musicInfo.getReadWindowSize());
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int seedDigit = 0;
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int seedDigit = 0;
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while (audioData.readSamples(audioPCM) > 0 && work) {
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while (musicInfo.readSamples(audioPCM) > 0 && work) {
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fft.realForward(audioPCM);
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fft.realForward(audioPCM);
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@ -188,7 +188,6 @@ public class AudioAnalyzer {
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Gdx.app.debug("Audio Analyzer", "Threshold calculated.");
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Gdx.app.debug("Audio Analyzer", "Threshold calculated.");
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//pruning data
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//pruning data
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float prunnedCurrentVal;
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float prunnedCurrentVal;
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FloatArray bassPrunned = new FloatArray();
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FloatArray bassPrunned = new FloatArray();
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@ -218,7 +217,7 @@ public class AudioAnalyzer {
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}
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}
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Gdx.app.debug("Audio Analyzer", "Data prunned.");
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Gdx.app.debug("Audio Analyzer", "Data prunned.");
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secondsPerWindow = audioData.getReadWindowSize()/audioData.getSampleRate();
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secondsPerWindow = musicInfo.getReadWindowSize()/musicInfo.getSampleRate();
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//peak detection
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//peak detection
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int lastID = 0;
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int lastID = 0;
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@ -289,16 +288,20 @@ public class AudioAnalyzer {
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pack = new AudioDataPackage();
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pack = new AudioDataPackage();
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pack.setBassData(bassPeaks, bassMaxValue, bassAvg);
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pack.setBassData(bassPeaks, bassMaxValue, bassAvg);
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pack.setmPeaks(mPeaks, mMaxValue, mAvg);
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pack.setmData(mPeaks, mMaxValue, mAvg);
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pack.setUmPeaks(umPeaks, umMaxValue, umAvg);
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pack.setUmData(umPeaks, umMaxValue, umAvg);
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pack.setPUID(PUID);
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pack.setPUID(PUID);
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pack.setAvgSPB(avgSPB);
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pack.setAvgSPB(avgSPB);
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pack.setSecPerWin(secondsPerWindow);
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pack.setSecPerWin(secondsPerWindow);
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pack.setMusicInfo(musicInfo);
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sender.send(MiniEvents.MUSIC_DATA_CLEANED);
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if (work) {
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finalized = true;
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Gdx.app.debug("Audio Analyzer", "data cleaned and ready for map gen.");
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sender.send(MiniEvents.MUSIC_DATA_CLEANED);
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}
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};
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};
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}
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}
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public void shrinkData() {
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public void shrinkData() {
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@ -307,11 +310,11 @@ public class AudioAnalyzer {
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umSpectralFlux = null;
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umSpectralFlux = null;
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}
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}
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public void startAnalyticalThread(BasicMusicInfo audiofile) {
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public void startAnalyticalThread(CoreMusicInfo audiofile) {
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audioPCM = new float[audiofile.getReadWindowSize()];
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audioPCM = new float[audiofile.getReadWindowSize()];
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spectrum = new float[(audiofile.getReadWindowSize()/2)+1];
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spectrum = new float[(audiofile.getReadWindowSize()/2)+1];
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lastSpectrum = new float[(audiofile.getReadWindowSize()/2)+1];
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lastSpectrum = new float[(audiofile.getReadWindowSize()/2)+1];
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this.audioData = audiofile;
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this.musicInfo = audiofile;
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work = true;
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work = true;
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ExecutorService exec = Executors.newSingleThreadExecutor();
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ExecutorService exec = Executors.newSingleThreadExecutor();
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@ -342,7 +345,7 @@ public class AudioAnalyzer {
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}
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}
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private int thresholdRangeCalc(float durationOfRange) {
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private int thresholdRangeCalc(float durationOfRange) {
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return (int) (durationOfRange/(audioData.getReadWindowSize()/audioData.getSampleRate()));
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return (int) (durationOfRange/(musicInfo.getReadWindowSize()/musicInfo.getSampleRate()));
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}
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}
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public float getBassMaxValue() {
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public float getBassMaxValue() {
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@ -377,8 +380,8 @@ public class AudioAnalyzer {
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return PUID;
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return PUID;
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}
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}
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public BasicMusicInfo getAudioData() {
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public CoreMusicInfo getAudioData() {
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return audioData;
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return musicInfo;
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}
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}
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public float getAvgSPB() {
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public float getAvgSPB() {
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@ -9,7 +9,7 @@ public class AudioDataPackage {
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private FloatArray mPeaks;
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private FloatArray mPeaks;
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private FloatArray umPeaks;
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private FloatArray umPeaks;
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private BasicMusicInfo musicInfo;
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private CoreMusicInfo musicInfo;
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private float bassMaxVal, bassAvg;
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private float bassMaxVal, bassAvg;
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private float mMaxVal, mAvg;
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private float mMaxVal, mAvg;
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@ -25,13 +25,12 @@ public class AudioDataPackage {
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* @param bassAvg
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* @param bassAvg
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*/
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*/
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public void setBassData(FloatArray bassPeaks, float bassMaxVal, float bassAvg) {
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public void setBassData(FloatArray bassPeaks, float bassMaxVal, float bassAvg) {
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if (bassPeaks != null) {
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if (this.bassPeaks != null) {
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this.bassPeaks = bassPeaks;
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this.bassMaxVal = bassMaxVal;
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this.bassAvg = bassAvg;
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} else {
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throw new InvalidParameterException("The bass peaks of this audio pack has already been set.");
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throw new InvalidParameterException("The bass peaks of this audio pack has already been set.");
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}
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}
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this.bassPeaks = bassPeaks;
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this.bassMaxVal = bassMaxVal;
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this.bassAvg = bassAvg;
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}
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}
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/**
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/**
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@ -40,8 +39,8 @@ public class AudioDataPackage {
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* @param mMaxVal
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* @param mMaxVal
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* @param mAvg
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* @param mAvg
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*/
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*/
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public void setmPeaks(FloatArray mPeaks, float mMaxVal, float mAvg) {
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public void setmData(FloatArray mPeaks, float mMaxVal, float mAvg) {
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if (mPeaks != null) {
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if (this.mPeaks != null) {
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throw new InvalidParameterException("The midrange peaks of this audio pack has already been set.");
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throw new InvalidParameterException("The midrange peaks of this audio pack has already been set.");
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}
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}
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@ -56,8 +55,8 @@ public class AudioDataPackage {
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* @param uMMaxVal
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* @param uMMaxVal
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* @param uMAvg
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* @param uMAvg
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*/
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*/
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public void setUmPeaks(FloatArray umPeaks, float uMMaxVal, float uMAvg) {
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public void setUmData(FloatArray umPeaks, float uMMaxVal, float uMAvg) {
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if (umPeaks != null) {
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if (this.umPeaks != null) {
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throw new InvalidParameterException("The upper midrange peaks have already been set.");
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throw new InvalidParameterException("The upper midrange peaks have already been set.");
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}
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}
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this.umPeaks = umPeaks;
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this.umPeaks = umPeaks;
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@ -65,8 +64,8 @@ public class AudioDataPackage {
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this.uMAvg = uMAvg;
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this.uMAvg = uMAvg;
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}
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}
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public void setMusicInfo(BasicMusicInfo musicInfo) {
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public void setMusicInfo(CoreMusicInfo musicInfo) {
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if (musicInfo != null) {
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if (this.musicInfo != null) {
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throw new InvalidParameterException("There is already music information in this package.");
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throw new InvalidParameterException("There is already music information in this package.");
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}
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}
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this.musicInfo = musicInfo;
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this.musicInfo = musicInfo;
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@ -109,7 +108,7 @@ public class AudioDataPackage {
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}
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}
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}
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}
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public BasicMusicInfo getMusicInfo() {
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public CoreMusicInfo getMusicInfo() {
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if (musicInfo == null) {
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if (musicInfo == null) {
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throw new NullPointerException("Music info hasn't been baked in...");
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throw new NullPointerException("Music info hasn't been baked in...");
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}
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}
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@ -4,7 +4,7 @@ package zero1hd.rhythmbullet.audio;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.audio.Music;
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import com.badlogic.gdx.utils.Disposable;
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import com.badlogic.gdx.utils.Disposable;
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public interface BasicMusicInfo extends Disposable {
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public interface CoreMusicInfo extends Disposable {
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/**
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/**
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* sets a integer variable to the current window of audio data the playback is at.
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* sets a integer variable to the current window of audio data the playback is at.
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* Useful for efficiency because we compute once for that frame then get the values everytime it is required instead of calculating every time we get the index.
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* Useful for efficiency because we compute once for that frame then get the values everytime it is required instead of calculating every time we get the index.
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@ -20,7 +20,7 @@ import javazoom.jl.decoder.Header;
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import javazoom.jl.decoder.MP3Decoder;
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import javazoom.jl.decoder.MP3Decoder;
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import javazoom.jl.decoder.OutputBuffer;
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import javazoom.jl.decoder.OutputBuffer;
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public class Mp3AudioData implements BasicMusicInfo {
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public class Mp3AudioData implements CoreMusicInfo {
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private int readWindowSize = 1024;
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private int readWindowSize = 1024;
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private Music playbackMusic;
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private Music playbackMusic;
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@ -11,7 +11,7 @@ import com.badlogic.gdx.files.FileHandle;
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import zero1hd.wavedecoder.WavDecoder;
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import zero1hd.wavedecoder.WavDecoder;
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public class WavAudioData implements BasicMusicInfo {
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public class WavAudioData implements CoreMusicInfo {
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private int readWindowSize = 1024;
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private int readWindowSize = 1024;
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private AudioFormat format;
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private AudioFormat format;
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int readIndex;
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int readIndex;
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@ -1,13 +1,13 @@
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package zero1hd.rhythmbullet.audio.map;
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package zero1hd.rhythmbullet.audio.map;
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import zero1hd.rhythmbullet.audio.BasicMusicInfo;
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import zero1hd.rhythmbullet.audio.CoreMusicInfo;
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import zero1hd.rhythmbullet.entity.Entity;
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import zero1hd.rhythmbullet.entity.Entity;
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import zero1hd.rhythmbullet.entity.EntityFrame;
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import zero1hd.rhythmbullet.entity.EntityFrame;
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import zero1hd.rhythmbullet.entity.coordinator.Coordinator;
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import zero1hd.rhythmbullet.entity.coordinator.Coordinator;
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import zero1hd.rhythmbullet.entity.coordinator.CoordinatorFrame;
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import zero1hd.rhythmbullet.entity.coordinator.CoordinatorFrame;
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public class GamePlayMap {
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public class GamePlayMap {
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private BasicMusicInfo musicData;
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private CoreMusicInfo musicData;
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private MapWindowData[] spawnList;
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private MapWindowData[] spawnList;
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private boolean building;
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private boolean building;
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private int index;
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private int index;
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@ -17,7 +17,7 @@ public class GamePlayMap {
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* GamePlayMap is what the game area will use to generate entities and judge current audio data
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* GamePlayMap is what the game area will use to generate entities and judge current audio data
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* @param audioData audio data
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* @param audioData audio data
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*/
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*/
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public GamePlayMap(BasicMusicInfo audioData, int totalWindows) {
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public GamePlayMap(CoreMusicInfo audioData, int totalWindows) {
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this.musicData = audioData;
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this.musicData = audioData;
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spawnList = new MapWindowData[totalWindows];
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spawnList = new MapWindowData[totalWindows];
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hudType = new byte[totalWindows];
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hudType = new byte[totalWindows];
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@ -68,7 +68,7 @@ public class GamePlayMap {
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index = spawnList.length-1;
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index = spawnList.length-1;
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}
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}
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public BasicMusicInfo getMusicData() {
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public CoreMusicInfo getMusicData() {
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return musicData;
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return musicData;
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}
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}
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@ -153,8 +153,4 @@ public class RhythmMapAlgorithm implements Runnable {
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public MiniSender getSender() {
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public MiniSender getSender() {
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return sender;
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return sender;
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}
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}
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public EntityManager getEm() {
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return em;
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}
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}
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}
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@ -13,7 +13,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.ImageButton;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
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import zero1hd.rhythmbullet.RhythmBullet;
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import zero1hd.rhythmbullet.RhythmBullet;
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import zero1hd.rhythmbullet.audio.BasicMusicInfo;
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import zero1hd.rhythmbullet.audio.CoreMusicInfo;
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import zero1hd.rhythmbullet.audio.map.GamePlayMap;
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import zero1hd.rhythmbullet.audio.map.GamePlayMap;
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import zero1hd.rhythmbullet.stages.GamePlayArea;
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import zero1hd.rhythmbullet.stages.GamePlayArea;
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import zero1hd.rhythmbullet.stages.ui.GameHUD;
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import zero1hd.rhythmbullet.stages.ui.GameHUD;
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@ -26,7 +26,7 @@ public class GameScreen extends ScreenAdapter {
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public RhythmBullet core;
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public RhythmBullet core;
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private BasicMusicInfo music;
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private CoreMusicInfo music;
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SpriteBatch bgBatch;
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SpriteBatch bgBatch;
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private ShaderProgram bgShader;
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private ShaderProgram bgShader;
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@ -18,7 +18,7 @@ import com.badlogic.gdx.utils.Align;
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import zero1hd.rhythmbullet.RhythmBullet;
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import zero1hd.rhythmbullet.RhythmBullet;
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import zero1hd.rhythmbullet.audio.AudioAnalyzer;
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import zero1hd.rhythmbullet.audio.AudioAnalyzer;
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import zero1hd.rhythmbullet.audio.BasicMusicInfo;
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import zero1hd.rhythmbullet.audio.CoreMusicInfo;
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import zero1hd.rhythmbullet.audio.AudioInfo;
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import zero1hd.rhythmbullet.audio.AudioInfo;
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import zero1hd.rhythmbullet.audio.map.GamePlayMap;
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import zero1hd.rhythmbullet.audio.map.GamePlayMap;
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import zero1hd.rhythmbullet.audio.map.RhythmMapAlgorithm;
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import zero1hd.rhythmbullet.audio.map.RhythmMapAlgorithm;
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@ -31,7 +31,7 @@ public class AnalyzePage extends Page implements MiniListener {
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private AnalyzePage ap = this;
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private AnalyzePage ap = this;
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AudioAnalyzer audioAnalyzer;
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AudioAnalyzer audioAnalyzer;
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BasicMusicInfo music;
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CoreMusicInfo music;
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RhythmMapAlgorithm mapGenAlgorithm;
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RhythmMapAlgorithm mapGenAlgorithm;
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private Table songInfo;
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private Table songInfo;
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@ -86,7 +86,7 @@ public class AnalyzePage extends Page implements MiniListener {
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@Override
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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public void changed(ChangeEvent event, Actor actor) {
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sensitivityRatingTitle.setText("Base Difficulty: " + MathUtils.round(sensitivityRating.getValue()*100) +"%");
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sensitivityRatingTitle.setText("Base Difficulty: " + MathUtils.round(sensitivityRating.getValue()*100) + "%");
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}
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}
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});
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});
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@ -185,7 +185,7 @@ public class AnalyzePage extends Page implements MiniListener {
|
|||||||
addActor(back);
|
addActor(back);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setSong(BasicMusicInfo music, AudioInfo audioInfo, MiniListener listener) {
|
public void setSong(CoreMusicInfo music, AudioInfo audioInfo, MiniListener listener) {
|
||||||
confirmed = false;
|
confirmed = false;
|
||||||
confirmDiffButton.setDisabled(false);
|
confirmDiffButton.setDisabled(false);
|
||||||
sensitivityRating.setDisabled(false);
|
sensitivityRating.setDisabled(false);
|
||||||
|
@ -4,12 +4,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
import com.badlogic.gdx.utils.FloatArray;
|
import com.badlogic.gdx.utils.FloatArray;
|
||||||
|
|
||||||
import zero1hd.rhythmbullet.audio.BasicMusicInfo;
|
import zero1hd.rhythmbullet.audio.CoreMusicInfo;
|
||||||
import zero1hd.rhythmbullet.ui.builders.AudioGraph;
|
import zero1hd.rhythmbullet.ui.builders.AudioGraph;
|
||||||
|
|
||||||
public class BassUMGraphWindow extends Window {
|
public class BassUMGraphWindow extends Window {
|
||||||
AudioGraph graph;
|
AudioGraph graph;
|
||||||
BasicMusicInfo audioData;
|
CoreMusicInfo audioData;
|
||||||
|
|
||||||
public BassUMGraphWindow(String title, Skin skin) {
|
public BassUMGraphWindow(String title, Skin skin) {
|
||||||
super(title, skin, "tinted");
|
super(title, skin, "tinted");
|
||||||
@ -30,7 +30,7 @@ public class BassUMGraphWindow extends Window {
|
|||||||
return graph;
|
return graph;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setData(FloatArray dataSet1, FloatArray dataSet2, BasicMusicInfo audioData) {
|
public void setData(FloatArray dataSet1, FloatArray dataSet2, CoreMusicInfo audioData) {
|
||||||
this.audioData = audioData;
|
this.audioData = audioData;
|
||||||
graph.setGraphingData(dataSet1, dataSet2);
|
graph.setGraphingData(dataSet1, dataSet2);
|
||||||
}
|
}
|
||||||
|
@ -10,12 +10,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
|
|
||||||
import zero1hd.rhythmbullet.audio.AudioDataPackage;
|
import zero1hd.rhythmbullet.audio.AudioDataPackage;
|
||||||
import zero1hd.rhythmbullet.audio.BasicMusicInfo;
|
import zero1hd.rhythmbullet.audio.CoreMusicInfo;
|
||||||
|
|
||||||
public class BeatViewer extends Window {
|
public class BeatViewer extends Window {
|
||||||
Pixmap lights;
|
Pixmap lights;
|
||||||
int songIndex;
|
int songIndex;
|
||||||
BasicMusicInfo music;
|
CoreMusicInfo music;
|
||||||
Texture lightOn;
|
Texture lightOn;
|
||||||
private AudioDataPackage data;
|
private AudioDataPackage data;
|
||||||
|
|
||||||
@ -125,7 +125,7 @@ public class BeatViewer extends Window {
|
|||||||
super.act(delta);
|
super.act(delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setMusic(BasicMusicInfo audioData, AudioDataPackage adp) {
|
public void setMusic(CoreMusicInfo audioData, AudioDataPackage adp) {
|
||||||
this.music = audioData;
|
this.music = audioData;
|
||||||
this.data = adp;
|
this.data = adp;
|
||||||
}
|
}
|
||||||
|
@ -4,12 +4,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
import com.badlogic.gdx.utils.FloatArray;
|
import com.badlogic.gdx.utils.FloatArray;
|
||||||
|
|
||||||
import zero1hd.rhythmbullet.audio.BasicMusicInfo;
|
import zero1hd.rhythmbullet.audio.CoreMusicInfo;
|
||||||
import zero1hd.rhythmbullet.ui.builders.AudioGraph;
|
import zero1hd.rhythmbullet.ui.builders.AudioGraph;
|
||||||
|
|
||||||
public class MGraphWindow extends Window {
|
public class MGraphWindow extends Window {
|
||||||
private AudioGraph graph;
|
private AudioGraph graph;
|
||||||
private BasicMusicInfo audioData;
|
private CoreMusicInfo audioData;
|
||||||
|
|
||||||
public MGraphWindow(String title, Skin skin) {
|
public MGraphWindow(String title, Skin skin) {
|
||||||
super(title, skin, "tinted");
|
super(title, skin, "tinted");
|
||||||
@ -30,7 +30,7 @@ public class MGraphWindow extends Window {
|
|||||||
return graph;
|
return graph;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setData(FloatArray dataSet1, FloatArray dataSet2, BasicMusicInfo audioData) {
|
public void setData(FloatArray dataSet1, FloatArray dataSet2, CoreMusicInfo audioData) {
|
||||||
this.audioData = audioData;
|
this.audioData = audioData;
|
||||||
graph.setGraphingData(dataSet1, dataSet2);
|
graph.setGraphingData(dataSet1, dataSet2);
|
||||||
}
|
}
|
||||||
|
@ -15,13 +15,13 @@ import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||||
|
|
||||||
import zero1hd.rhythmbullet.audio.BasicMusicInfo;
|
import zero1hd.rhythmbullet.audio.CoreMusicInfo;
|
||||||
|
|
||||||
public class MusicController extends Window implements OnCompletionListener {
|
public class MusicController extends Window implements OnCompletionListener {
|
||||||
Skin skin;
|
Skin skin;
|
||||||
private Image togglePlay;
|
private Image togglePlay;
|
||||||
private TextField info;
|
private TextField info;
|
||||||
private BasicMusicInfo audiofile;
|
private CoreMusicInfo audiofile;
|
||||||
|
|
||||||
public MusicController(final Skin skin) {
|
public MusicController(final Skin skin) {
|
||||||
super("Playback Controller", skin, "tinted");
|
super("Playback Controller", skin, "tinted");
|
||||||
@ -110,7 +110,7 @@ public class MusicController extends Window implements OnCompletionListener {
|
|||||||
setSize(260, 75);
|
setSize(260, 75);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setAudiofile(BasicMusicInfo audiofile) {
|
public void setAudiofile(CoreMusicInfo audiofile) {
|
||||||
this.audiofile = audiofile;
|
this.audiofile = audiofile;
|
||||||
if (audiofile == null) {
|
if (audiofile == null) {
|
||||||
togglePlay.setDrawable(skin.getDrawable("loading"));
|
togglePlay.setDrawable(skin.getDrawable("loading"));
|
||||||
@ -125,7 +125,7 @@ public class MusicController extends Window implements OnCompletionListener {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BasicMusicInfo getAudiofile() {
|
public CoreMusicInfo getAudiofile() {
|
||||||
return audiofile;
|
return audiofile;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,7 +12,7 @@ import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
|||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
|
||||||
import zero1hd.rhythmbullet.audio.Audio;
|
import zero1hd.rhythmbullet.audio.Audio;
|
||||||
import zero1hd.rhythmbullet.audio.BasicMusicInfo;
|
import zero1hd.rhythmbullet.audio.CoreMusicInfo;
|
||||||
import zero1hd.rhythmbullet.util.MiniEvents;
|
import zero1hd.rhythmbullet.util.MiniEvents;
|
||||||
import zero1hd.rhythmbullet.util.MiniSender;
|
import zero1hd.rhythmbullet.util.MiniSender;
|
||||||
|
|
||||||
@ -95,7 +95,7 @@ public class MusicSelector extends Window {
|
|||||||
return isBack;
|
return isBack;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BasicMusicInfo getSelectedMusic() {
|
public CoreMusicInfo getSelectedMusic() {
|
||||||
if (selectedMusic != null) {
|
if (selectedMusic != null) {
|
||||||
return Audio.getAudioData(selectedMusic);
|
return Audio.getAudioData(selectedMusic);
|
||||||
} else {
|
} else {
|
||||||
|
@ -9,7 +9,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Slider;
|
|||||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||||
|
|
||||||
import zero1hd.rhythmbullet.audio.BasicMusicInfo;
|
import zero1hd.rhythmbullet.audio.CoreMusicInfo;
|
||||||
|
|
||||||
public class VolumeWindow extends Window {
|
public class VolumeWindow extends Window {
|
||||||
|
|
||||||
@ -17,7 +17,7 @@ public class VolumeWindow extends Window {
|
|||||||
private Slider musicVolSlider;
|
private Slider musicVolSlider;
|
||||||
private Preferences prefs;
|
private Preferences prefs;
|
||||||
|
|
||||||
private BasicMusicInfo music;
|
private CoreMusicInfo music;
|
||||||
public VolumeWindow(String title, Skin skin, Preferences prefs) {
|
public VolumeWindow(String title, Skin skin, Preferences prefs) {
|
||||||
super(title, skin, "tinted");
|
super(title, skin, "tinted");
|
||||||
this.prefs = prefs;
|
this.prefs = prefs;
|
||||||
@ -67,7 +67,7 @@ public class VolumeWindow extends Window {
|
|||||||
prefs.flush();
|
prefs.flush();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setMusic(BasicMusicInfo music) {
|
public void setMusic(CoreMusicInfo music) {
|
||||||
this.music = music;
|
this.music = music;
|
||||||
if (music != null) {
|
if (music != null) {
|
||||||
music.getPlaybackMusic().setVolume(prefs.getFloat("music vol")/100f);
|
music.getPlaybackMusic().setVolume(prefs.getFloat("music vol")/100f);
|
||||||
|
Loading…
Reference in New Issue
Block a user