background shader render progress, replacing shape renderers with texture (haven't created said textures yet)

This commit is contained in:
2017-06-10 12:34:08 -05:00
parent d036900399
commit cf07c14f86
11 changed files with 106 additions and 75 deletions

View File

@@ -0,0 +1,20 @@
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
uniform float time;
uniform vec2 resolution;
varying vec4 vColor;
varying vec2 vTexCoord;
varying float vTime;
varying vec2 vResolution;
void main() {
vColor = a_color;
vTexCoord = a_texCoord0;
vTime = time;
vResolution = resolution;
gl_Position = u_projTrans * a_position;
}