tuning and void safety prediction better functioning

This commit is contained in:
2017-07-16 01:50:48 -05:00
parent 052dcd2789
commit cecec88df0
7 changed files with 55 additions and 35 deletions

View File

@@ -64,7 +64,7 @@ public class AudioAnalyzer {
int tasksDone = 0;
int totalTasks = audioData.getSampleCount()/audioData.getReadWindowSize();
bassThresholdMultiplier = 1.7f;
bassThresholdMultiplier = 1.5f;
umThresholdMultiplier = 1.5f;
bassBinBegin = 1;

View File

@@ -5,12 +5,10 @@ import zero1hd.polyjet.entity.Entities;
public class EntitySpawnInfo {
private Entities entityType;
private float[] parameters;
private int spawnWindowID;
public EntitySpawnInfo(Entities entityType, int spawnWindowID, float... parameters) {
public EntitySpawnInfo(Entities entityType, float... parameters) {
this.entityType = entityType;
this.parameters = parameters;
this.spawnWindowID = spawnWindowID;
}
public Entities getEntityType() {
@@ -25,8 +23,4 @@ public class EntitySpawnInfo {
public float[] getParameters() {
return parameters;
}
public int getSpawnWindowID() {
return spawnWindowID;
}
}

View File

@@ -12,7 +12,6 @@ public class GamePlayMap {
private Array<MapWindowData> spawnList;
private boolean building;
private int index;
private int absoluteIndex;
/**
* GamePlayMap is what the game area will use to generate entities and judge current audio data
* @param audioData audio data
@@ -46,7 +45,6 @@ public class GamePlayMap {
spawnList.clear();
spawnList.add(new MapWindowData());
index = 0;
absoluteIndex = 0;
}
/**
@@ -55,7 +53,6 @@ public class GamePlayMap {
public void endBuild() {
building = false;
index = 0;
absoluteIndex = 0;
}
@@ -68,6 +65,9 @@ public class GamePlayMap {
public void addToMap(Entities entityType, float... parameters) {
if (building && entityType != null && parameters != null) {
if (spawnList.get(index) == null) {
spawnList.set(index, new MapWindowData());
}
spawnList.get(index).addEntity(new EntitySpawnInfo(entityType, parameters));
}
}
@@ -76,10 +76,9 @@ public class GamePlayMap {
* Moves onto the next window of the map for the song
*/
public void nextWindow() {
absoluteIndex++;
resetIndex();
if (building) {
spawnList.add(new MapWindowData());
resetIndex();
}
}
@@ -87,8 +86,26 @@ public class GamePlayMap {
* moves to the previous window to make edits to that frame.
*/
public void previousWindow() {
absoluteIndex--;
resetIndex();
if (building) {
index--;
}
}
public int goBack(int amount) {
if (index-amount < 0) {
int howMuchLess = -(index - amount);
index = 0;
return howMuchLess;
}
return amount;
}
public void goForward(int amount) {
if (index+amount > spawnList.size-1) {
index += amount;
} else {
index += amount;
}
}
/**
* use this to add rest for current index position
@@ -98,11 +115,9 @@ public class GamePlayMap {
spawnList.set(index, null);
}
}
public MapWindowData nextWindowData() {
if (index != musicData.getReadIndex()) {
absoluteIndex = musicData.getReadIndex();
resetIndex();
index = musicData.getReadIndex();
return spawnList.get(index);
}
return null;
@@ -120,7 +135,12 @@ public class GamePlayMap {
return spawnList.get(index) == null ? true : false;
}
/**
* sets the current index to the end of the array
*/
public void resetIndex() {
index = absoluteIndex;
if (building) {
index = spawnList.size-1;
}
}
}

View File

@@ -56,18 +56,20 @@ public class RhythmMapAlgorithm implements Runnable {
map.beginBuild();
for (int index = 0; index < bassPeaks.size; index++) {
if (bassPeaks.get(index) != 0 || UMPeaks.get(index) != 0) {
int warningTime = (int) ((3/speedMod)*windowPerSecond);
if ((index+warningTime < bassPeaks.size) && bassPeaks.get(index + warningTime) != 0) {
if (bassPeaks.get(index) >= avgBass) {
//TODO basic void circle spawning
float endRadius = (bassPeaks.get(index + warningTime)/bassMax)*(Polyjet.GAME_AREA_HEIGHT/2f);
int warningTime = (int) (map.goBack((int) (windowPerSecond*1.5f))/windowPerSecond);
float endRadius = (bassPeaks.get(index)/bassMax)*(Polyjet.GAME_AREA_HEIGHT/2f);
map.addToMap(Entities.VOID_CIRCLE,
endRadius,
rand.nextFloat()*Polyjet.GAME_AREA_WIDTH,
rand.nextFloat()*Polyjet.GAME_AREA_HEIGHT,
endRadius/(avgSPB*0.6f),
3f/speedMod
endRadius/(avgSPB*0.7f),
warningTime
);
map.resetIndex();
}
if (bassPeaks.get(index) != 0) {
map.addToMap(Entities.BAR,