cleanup with minor tweaks
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@@ -41,7 +41,7 @@ public class BloomShader implements Disposable {
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Gdx.app.error("Shader", brightFilterShader.getLog());
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}
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gaussianBlurShader = new ShaderProgram(Gdx.files.internal("shaders/gaussian_blur.vsh"), Gdx.files.internal("shaders/gaussian_blur.fsh"));
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gaussianBlurShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/gaussian_blur.fsh"));
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if (!gaussianBlurShader.isCompiled()) {
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Gdx.app.error("Shader failed to compile gaussian blur shader", gaussianBlurShader.getLog());
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System.exit(1);
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@@ -69,7 +69,6 @@ public class BloomShader implements Disposable {
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combineShader.begin();
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combineShader.setUniformi("u_texture1", 1);
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combineShader.setUniformi("u_texture2", 2);
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combineShader.end();
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gaussianBlurShader.begin();
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