cleanup with minor tweaks

This commit is contained in:
2018-09-03 21:59:37 -05:00
parent 80d4132510
commit cd551a2bc1
4 changed files with 7 additions and 22 deletions

View File

@@ -11,14 +11,15 @@ varying vec2 vTexCoord;
uniform sampler2D u_texture;
uniform sampler2D u_texture1;
uniform sampler2D u_texture2;
void main() {
vec4 origColor = texture2D(u_texture, vTexCoord);
vec4 blurredColor = texture2D(u_texture1, vTexCoord);
vec4 lightFilterColor = texture2D(u_texture2, vTexCoord);
vec4 result;
result = origColor + blurredColor;
gl_FragColor = result*vColor;
result = origColor + blurredColor;
result.a = vColor.a;
result.rgb *= vColor.rgb;
gl_FragColor = result;
}

View File

@@ -43,5 +43,5 @@ void main() {
sum += texture2D(u_texture, vec2(tc.x + 4.0*blur*hstep, tc.y + 4.0*blur*vstep)) * 0.035855;
sum += texture2D(u_texture, vec2(tc.x + 5.0*blur*hstep, tc.y + 5.0*blur*vstep)) * 0.014374;
gl_FragColor = vec4(sum.rgb, 1.0);
gl_FragColor = sum;
}

View File

@@ -1,15 +0,0 @@
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
varying vec4 vColor;
varying vec2 vTexCoord;
void main() {
vColor = a_color;
vTexCoord = a_texCoord0;
gl_Position = u_projTrans * a_position;
}