main menu background progress
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@@ -230,7 +230,6 @@ public class RhythmBullet extends Game {
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assetManager.load("shard.png", Texture.class);
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assetManager.load("bar.png", Texture.class);
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assetManager.load("flake.png", Texture.class);
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assetManager.load("star_bg.png", Texture.class);
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assetManager.load("void_circle.png", Texture.class);
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assetManager.load("laser.ogg", Sound.class);
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assetManager.load("explosion.ogg", Sound.class);
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@@ -239,7 +238,7 @@ public class RhythmBullet extends Game {
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assetManager.load("beateffect.p", ParticleEffect.class);
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assetManager.load("tpSelector.png", Texture.class);
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assetManager.load("magic1.png", Texture.class);
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assetManager.load("gradients.atlas", TextureAtlas.class);
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assetManager.load("RhythmBulletBG.png", Texture.class);
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}
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public void generateFonts(final int height) {
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