diff --git a/desktop/src/zero1hd/rhythmbullet/desktop/graphics/ui/components/GraphicsOptions.java b/desktop/src/zero1hd/rhythmbullet/desktop/graphics/ui/components/GraphicsOptions.java index 1295ef0..bde3224 100755 --- a/desktop/src/zero1hd/rhythmbullet/desktop/graphics/ui/components/GraphicsOptions.java +++ b/desktop/src/zero1hd/rhythmbullet/desktop/graphics/ui/components/GraphicsOptions.java @@ -43,8 +43,10 @@ public class GraphicsOptions extends Table { public void changed(ChangeEvent event, Actor actor) { save(); if (glowShader.isChecked()) { + mainMenu.setBlurlvl(1); enhancedGlow.setDisabled(false); } else { + mainMenu.setBlurlvl(0); enhancedGlow.setChecked(false); enhancedGlow.setDisabled(true); } diff --git a/desktop/src/zero1hd/rhythmbullet/desktop/screens/MainMenu.java b/desktop/src/zero1hd/rhythmbullet/desktop/screens/MainMenu.java index 7fd00d6..512cb68 100755 --- a/desktop/src/zero1hd/rhythmbullet/desktop/screens/MainMenu.java +++ b/desktop/src/zero1hd/rhythmbullet/desktop/screens/MainMenu.java @@ -162,6 +162,9 @@ public class MainMenu extends ScreenAdapter implements AdvancedResizeScreen { stage.getViewport().apply(); Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + screenBatch.begin(); + screenBatch.draw(background, 0, 0); + screenBatch.end(); draw(); normalBuffer.end(); @@ -295,14 +298,17 @@ public class MainMenu extends ScreenAdapter implements AdvancedResizeScreen { } public void unloadShaders() { + Gdx.app.debug("MainMenu", "shader being unloaded."); if (core.getPrefs().getBoolean("glow shader")) { - brightFilterShader.dispose(); - combineShader.dispose(); - gaussianBlurShader.dispose(); - normalBuffer.dispose(); - lightFilterBuffer.dispose(); - vBlur.dispose(); - hBlur.dispose(); + if (shaderLoaded) { + brightFilterShader.dispose(); + combineShader.dispose(); + gaussianBlurShader.dispose(); + normalBuffer.dispose(); + lightFilterBuffer.dispose(); + vBlur.dispose(); + hBlur.dispose(); + } } brightFilterShader = null; @@ -350,6 +356,7 @@ public class MainMenu extends ScreenAdapter implements AdvancedResizeScreen { } public void attemptLoadShaders() { + Gdx.app.debug("MainMenu", "Attempting to load shaders."); if (core.getPrefs().getBoolean("glow shader", true) && !shaderLoaded) { if (core.getPrefs().getBoolean("enhanced glow", false)) { blurlvl = 5;