progress on adding base layer
25
RhythmBullet.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
VisualStudioVersion = 15.0.28010.2019
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RhythmBullet", "RhythmBullet\RhythmBullet.csproj", "{4242553D-40F9-40F0-9AE6-CB6771DD9CF9}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{4242553D-40F9-40F0-9AE6-CB6771DD9CF9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{4242553D-40F9-40F0-9AE6-CB6771DD9CF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{4242553D-40F9-40F0-9AE6-CB6771DD9CF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{4242553D-40F9-40F0-9AE6-CB6771DD9CF9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {C7334E35-D9AE-4FF0-A8AE-DC3A1ED7CB86}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
15
RhythmBullet/Content/Content.mgcb
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
|
||||||
|
#----------------------------- Global Properties ----------------------------#
|
||||||
|
|
||||||
|
/outputDir:bin/$(Platform)
|
||||||
|
/intermediateDir:obj/$(Platform)
|
||||||
|
/platform:DesktopGL
|
||||||
|
/config:
|
||||||
|
/profile:Reach
|
||||||
|
/compress:False
|
||||||
|
|
||||||
|
#-------------------------------- References --------------------------------#
|
||||||
|
|
||||||
|
|
||||||
|
#---------------------------------- Content ---------------------------------#
|
||||||
|
|
BIN
RhythmBullet/Icon.bmp
Normal file
After Width: | Height: | Size: 256 KiB |
BIN
RhythmBullet/Icon.ico
Normal file
After Width: | Height: | Size: 144 KiB |
22
RhythmBullet/Program.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace RhythmBullet
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main class.
|
||||||
|
/// </summary>
|
||||||
|
public static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
using (var game = new RhythmBulletGame())
|
||||||
|
{
|
||||||
|
game.Run();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
RhythmBullet/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("RhythmBullet")]
|
||||||
|
[assembly: AssemblyProduct("RhythmBullet")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("78eb6f5c-0f37-458a-9928-0fd0799c93a5")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
123
RhythmBullet/RhythmBullet.csproj
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>8.0.30703</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{4242553D-40F9-40F0-9AE6-CB6771DD9CF9}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>RhythmBullet</RootNamespace>
|
||||||
|
<AssemblyName>RhythmBullet</AssemblyName>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
|
||||||
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||||
|
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||||
|
<DefineConstants>TRACE;LINUX</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Zer01HD\UI\Page\Page.cs" />
|
||||||
|
<Compile Include="RhythmBulletGame.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Zer01HD\UI\Page\PageManager.cs" />
|
||||||
|
<Compile Include="Zer01HD\UI\Screen\Screen.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="MonoGame.Framework">
|
||||||
|
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="Icon.ico" />
|
||||||
|
<EmbeddedResource Include="Icon.bmp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
|
||||||
|
<Link>x86\SDL2.dll</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
|
||||||
|
<Link>x64\SDL2.dll</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
|
||||||
|
<Link>x86\soft_oal.dll</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
|
||||||
|
<Link>x64\soft_oal.dll</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
|
||||||
|
<Link>x86\libSDL2-2.0.so.0</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
|
||||||
|
<Link>x64\libSDL2-2.0.so.0</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
|
||||||
|
<Link>x86\libopenal.so.1</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
|
||||||
|
<Link>x64\libopenal.so.1</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
|
||||||
|
<Link>libSDL2-2.0.0.dylib</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
|
||||||
|
<Link>libopenal.1.dylib</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
|
||||||
|
<Link>MonoGame.Framework.dll.config</Link>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Include="app.manifest" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Zer01HD\Utilities\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
85
RhythmBullet/RhythmBulletGame.cs
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
using RhythmBullet.Zer01HD.UI.Screen;
|
||||||
|
|
||||||
|
namespace RhythmBullet
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// This is the main type for your game.
|
||||||
|
/// </summary>
|
||||||
|
public class RhythmBulletGame : Game
|
||||||
|
{
|
||||||
|
private Screen currentScreen;
|
||||||
|
|
||||||
|
GraphicsDeviceManager graphics;
|
||||||
|
SpriteBatch spriteBatch;
|
||||||
|
|
||||||
|
public RhythmBulletGame()
|
||||||
|
{
|
||||||
|
graphics = new GraphicsDeviceManager(this);
|
||||||
|
Content.RootDirectory = "Content";
|
||||||
|
graphics.PreferredBackBufferWidth = 1920;
|
||||||
|
graphics.PreferredBackBufferHeight = 1080;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||||
|
/// This is where it can query for any required services and load any non-graphic
|
||||||
|
/// related content. Calling base.Initialize will enumerate through any components
|
||||||
|
/// and initialize them as well.
|
||||||
|
/// </summary>
|
||||||
|
protected override void Initialize()
|
||||||
|
{
|
||||||
|
// TODO: Add your initialization logic here
|
||||||
|
base.Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// LoadContent will be called once per game and is the place to load
|
||||||
|
/// all of your content.
|
||||||
|
/// </summary>
|
||||||
|
protected override void LoadContent()
|
||||||
|
{
|
||||||
|
// Create a new SpriteBatch, which can be used to draw textures.
|
||||||
|
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
// TODO: use this.Content to load your game content here
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// UnloadContent will be called once per game and is the place to unload
|
||||||
|
/// game-specific content.
|
||||||
|
/// </summary>
|
||||||
|
protected override void UnloadContent()
|
||||||
|
{
|
||||||
|
// TODO: Unload any non ContentManager content here
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Allows the game to run logic such as updating the world,
|
||||||
|
/// checking for collisions, gathering input, and playing audio.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||||
|
protected override void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) Exit();
|
||||||
|
|
||||||
|
// TODO: Add your update logic here
|
||||||
|
|
||||||
|
base.Update(gameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is called when the game should draw itself.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||||
|
protected override void Draw(GameTime gameTime)
|
||||||
|
{
|
||||||
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
|
|
||||||
|
// TODO: Add your drawing code here
|
||||||
|
|
||||||
|
base.Draw(gameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
29
RhythmBullet/Zer01HD/UI/Page/Page.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace RhythmBullet.Zer01HD.UI
|
||||||
|
{
|
||||||
|
class Page
|
||||||
|
{
|
||||||
|
private int x, y;
|
||||||
|
public Page()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(SpriteBatch batch)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
31
RhythmBullet/Zer01HD/UI/Page/PageManager.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace RhythmBullet.Zer01HD.UI
|
||||||
|
{
|
||||||
|
class PageManager
|
||||||
|
{
|
||||||
|
private readonly List<Page> pages = new List<Page>();
|
||||||
|
|
||||||
|
public void Act(GameTime gameTime)
|
||||||
|
{
|
||||||
|
foreach (Page page in pages)
|
||||||
|
{
|
||||||
|
page.act(gameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
foreach (Page page in pages)
|
||||||
|
{
|
||||||
|
page.draw(spriteBatch);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
33
RhythmBullet/Zer01HD/UI/Screen/Screen.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace RhythmBullet.Zer01HD.UI.Screen
|
||||||
|
{
|
||||||
|
class Screen
|
||||||
|
{
|
||||||
|
public void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Show()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hide()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
42
RhythmBullet/app.manifest
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||||
|
<assemblyIdentity version="1.0.0.0" name="RhythmBullet"/>
|
||||||
|
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||||
|
<security>
|
||||||
|
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||||
|
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||||
|
</requestedPrivileges>
|
||||||
|
</security>
|
||||||
|
</trustInfo>
|
||||||
|
|
||||||
|
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||||
|
<application>
|
||||||
|
<!-- A list of the Windows versions that this application has been tested on and is
|
||||||
|
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||||
|
automatically selected the most compatible environment. -->
|
||||||
|
|
||||||
|
<!-- Windows Vista -->
|
||||||
|
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||||
|
|
||||||
|
<!-- Windows 7 -->
|
||||||
|
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||||
|
|
||||||
|
<!-- Windows 8 -->
|
||||||
|
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||||
|
|
||||||
|
<!-- Windows 8.1 -->
|
||||||
|
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||||
|
|
||||||
|
<!-- Windows 10 -->
|
||||||
|
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||||
|
|
||||||
|
</application>
|
||||||
|
</compatibility>
|
||||||
|
|
||||||
|
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||||
|
<windowsSettings>
|
||||||
|
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||||
|
</windowsSettings>
|
||||||
|
</application>
|
||||||
|
|
||||||
|
</assembly>
|
6
old/.classpath
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<classpath>
|
||||||
|
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
|
||||||
|
<classpathentry exported="true" kind="con" path="org.springsource.ide.eclipse.gradle.classpathcontainer"/>
|
||||||
|
<classpathentry kind="output" path="bin"/>
|
||||||
|
</classpath>
|
BIN
old/.gradle/4.6/fileChanges/last-build.bin
Normal file
BIN
old/.gradle/4.6/fileHashes/fileHashes.bin
Normal file
BIN
old/.gradle/4.6/fileHashes/fileHashes.lock
Normal file
BIN
old/.gradle/4.6/taskHistory/taskHistory.bin
Normal file
BIN
old/.gradle/4.6/taskHistory/taskHistory.lock
Normal file
BIN
old/.gradle/buildOutputCleanup/buildOutputCleanup.lock
Normal file
2
old/.gradle/buildOutputCleanup/cache.properties
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
#Mon Sep 10 00:40:35 CDT 2018
|
||||||
|
gradle.version=4.6
|
BIN
old/.gradle/buildOutputCleanup/outputFiles.bin
Normal file
0
old/.gradle/vcsWorkingDirs/gc.properties
Normal file
42
old/.project
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<projectDescription>
|
||||||
|
<name>RhythmBullet</name>
|
||||||
|
<comment></comment>
|
||||||
|
<projects>
|
||||||
|
</projects>
|
||||||
|
<buildSpec>
|
||||||
|
<buildCommand>
|
||||||
|
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
</buildSpec>
|
||||||
|
<natures>
|
||||||
|
<nature>org.springsource.ide.eclipse.gradle.core.nature</nature>
|
||||||
|
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||||
|
</natures>
|
||||||
|
<filteredResources>
|
||||||
|
<filter>
|
||||||
|
<id>1536558856206</id>
|
||||||
|
<name></name>
|
||||||
|
<type>26</type>
|
||||||
|
<matcher>
|
||||||
|
<id>org.eclipse.ui.ide.orFilterMatcher</id>
|
||||||
|
<arguments>
|
||||||
|
<matcher>
|
||||||
|
<id>org.eclipse.ui.ide.multiFilter</id>
|
||||||
|
<arguments>1.0-projectRelativePath-equals-true-false-android</arguments>
|
||||||
|
</matcher>
|
||||||
|
<matcher>
|
||||||
|
<id>org.eclipse.ui.ide.multiFilter</id>
|
||||||
|
<arguments>1.0-projectRelativePath-equals-true-false-core</arguments>
|
||||||
|
</matcher>
|
||||||
|
<matcher>
|
||||||
|
<id>org.eclipse.ui.ide.multiFilter</id>
|
||||||
|
<arguments>1.0-projectRelativePath-equals-true-false-desktop</arguments>
|
||||||
|
</matcher>
|
||||||
|
</arguments>
|
||||||
|
</matcher>
|
||||||
|
</filter>
|
||||||
|
</filteredResources>
|
||||||
|
</projectDescription>
|
@ -0,0 +1,9 @@
|
|||||||
|
#org.springsource.ide.eclipse.gradle.core.preferences.GradleImportPreferences
|
||||||
|
#Mon Sep 10 00:40:31 CDT 2018
|
||||||
|
addResourceFilters=true
|
||||||
|
afterTasks=afterEclipseImport;
|
||||||
|
beforeTasks=cleanEclipse;eclipse;
|
||||||
|
enableAfterTasks=true
|
||||||
|
enableBeforeTasks=true
|
||||||
|
enableDependendencyManagement=true
|
||||||
|
projects=;android;core;desktop;
|
@ -0,0 +1,5 @@
|
|||||||
|
#org.springsource.ide.eclipse.gradle.core.preferences.GradleProjectPreferences
|
||||||
|
#Mon Sep 10 00:40:41 CDT 2018
|
||||||
|
build.family.org.gradle.tooling.model.eclipse.HierarchicalEclipseProject=;android;core;desktop;
|
||||||
|
org.springsource.ide.eclipse.gradle.linkedresources=
|
||||||
|
org.springsource.ide.eclipse.gradle.rootprojectloc=
|
@ -0,0 +1,8 @@
|
|||||||
|
#org.springsource.ide.eclipse.gradle.core.actions.GradleRefreshPreferences
|
||||||
|
#Mon Sep 10 00:40:36 CDT 2018
|
||||||
|
addResourceFilters=true
|
||||||
|
afterTasks=afterEclipseImport;
|
||||||
|
beforeTasks=cleanEclipse;eclipse;
|
||||||
|
enableAfterTasks=true
|
||||||
|
enableBeforeTasks=true
|
||||||
|
useHierarchicalNames=false
|
22
old/android/.classpath
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<classpath>
|
||||||
|
<classpathentry kind="src" output="bin/main" path="gen">
|
||||||
|
<attributes>
|
||||||
|
<attribute name="gradle_scope" value="main"/>
|
||||||
|
<attribute name="gradle_used_by_scope" value="main"/>
|
||||||
|
</attributes>
|
||||||
|
</classpathentry>
|
||||||
|
<classpathentry kind="src" output="bin/main" path="src">
|
||||||
|
<attributes>
|
||||||
|
<attribute name="gradle_scope" value="main"/>
|
||||||
|
<attribute name="gradle_used_by_scope" value="main"/>
|
||||||
|
</attributes>
|
||||||
|
</classpathentry>
|
||||||
|
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8/"/>
|
||||||
|
<classpathentry exported="true" kind="con" path="org.springsource.ide.eclipse.gradle.classpathcontainer"/>
|
||||||
|
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
|
||||||
|
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
|
||||||
|
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
|
||||||
|
<classpathentry combineaccessrules="false" kind="src" path="/RhythmBullet-core"/>
|
||||||
|
<classpathentry kind="output" path="bin/default"/>
|
||||||
|
</classpath>
|
34
old/android/.project
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<projectDescription>
|
||||||
|
<name>RhythmBullet-android</name>
|
||||||
|
<comment></comment>
|
||||||
|
<projects>
|
||||||
|
</projects>
|
||||||
|
<buildSpec>
|
||||||
|
<buildCommand>
|
||||||
|
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
<buildCommand>
|
||||||
|
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
<buildCommand>
|
||||||
|
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
<buildCommand>
|
||||||
|
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
</buildSpec>
|
||||||
|
<natures>
|
||||||
|
<nature>org.springsource.ide.eclipse.gradle.core.nature</nature>
|
||||||
|
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||||
|
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||||
|
</natures>
|
||||||
|
</projectDescription>
|
@ -0,0 +1,4 @@
|
|||||||
|
#org.springsource.ide.eclipse.gradle.core.preferences.GradleProjectPreferences
|
||||||
|
#Mon Sep 10 00:40:48 CDT 2018
|
||||||
|
org.springsource.ide.eclipse.gradle.linkedresources=
|
||||||
|
org.springsource.ide.eclipse.gradle.rootprojectloc=..
|
@ -0,0 +1,8 @@
|
|||||||
|
#org.springsource.ide.eclipse.gradle.core.actions.GradleRefreshPreferences
|
||||||
|
#Mon Sep 10 00:40:41 CDT 2018
|
||||||
|
addResourceFilters=true
|
||||||
|
afterTasks=afterEclipseImport;
|
||||||
|
beforeTasks=cleanEclipse;eclipse;
|
||||||
|
enableAfterTasks=true
|
||||||
|
enableBeforeTasks=true
|
||||||
|
useHierarchicalNames=false
|
13
old/android/.settings/org.eclipse.jdt.core.prefs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#
|
||||||
|
#Mon Sep 10 00:54:15 CDT 2018
|
||||||
|
org.eclipse.jdt.core.compiler.debug.localVariable=generate
|
||||||
|
org.eclipse.jdt.core.compiler.compliance=1.6
|
||||||
|
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
|
||||||
|
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
|
||||||
|
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
|
||||||
|
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
|
||||||
|
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
|
||||||
|
eclipse.preferences.version=1
|
||||||
|
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
|
||||||
|
org.eclipse.jdt.core.compiler.source=1.6
|
||||||
|
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
|
24
old/android/AndroidManifest.xml
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||||
|
package="zero1hd.rhythmbullet" >
|
||||||
|
|
||||||
|
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="27" />
|
||||||
|
|
||||||
|
<application
|
||||||
|
android:allowBackup="true"
|
||||||
|
android:icon="@drawable/ic_launcher"
|
||||||
|
android:label="@string/app_name"
|
||||||
|
android:theme="@style/GdxTheme" >
|
||||||
|
<activity
|
||||||
|
android:name="zero1hd.rhythmbullet.AndroidLauncher"
|
||||||
|
android:label="@string/app_name"
|
||||||
|
android:screenOrientation="landscape"
|
||||||
|
android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenSize">
|
||||||
|
<intent-filter>
|
||||||
|
<action android:name="android.intent.action.MAIN" />
|
||||||
|
<category android:name="android.intent.category.LAUNCHER" />
|
||||||
|
</intent-filter>
|
||||||
|
</activity>
|
||||||
|
</application>
|
||||||
|
|
||||||
|
</manifest>
|
BIN
old/android/assets/1280x720/Shooter1.png
Normal file
After Width: | Height: | Size: 629 B |
BIN
old/android/assets/1280x720/Tech-Circle1.png
Normal file
After Width: | Height: | Size: 41 KiB |
BIN
old/android/assets/1280x720/backgrounds/mainBG.png
Normal file
After Width: | Height: | Size: 1.5 MiB |
BIN
old/android/assets/1280x720/bar.png
Normal file
After Width: | Height: | Size: 134 B |
BIN
old/android/assets/1280x720/cybercircle1.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
old/android/assets/1280x720/cybercircle3B.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
old/android/assets/1280x720/flake.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
old/android/assets/1280x720/laser.png
Normal file
After Width: | Height: | Size: 108 B |
BIN
old/android/assets/1280x720/magic1.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
old/android/assets/1280x720/pellet.png
Normal file
After Width: | Height: | Size: 130 B |
BIN
old/android/assets/1280x720/polyjet-standard.png
Normal file
After Width: | Height: | Size: 503 B |
BIN
old/android/assets/1280x720/shard.png
Normal file
After Width: | Height: | Size: 535 B |
BIN
old/android/assets/1280x720/square.png
Normal file
After Width: | Height: | Size: 96 B |
BIN
old/android/assets/1280x720/title.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
old/android/assets/1280x720/tpSelector.png
Normal file
After Width: | Height: | Size: 313 B |
BIN
old/android/assets/1280x720/void_circle.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
old/android/assets/1280x800/Shooter1.png
Normal file
After Width: | Height: | Size: 783 B |
BIN
old/android/assets/1280x800/Tech-Circle1.png
Normal file
After Width: | Height: | Size: 51 KiB |
BIN
old/android/assets/1280x800/backgrounds/mainBG.png
Normal file
After Width: | Height: | Size: 1.7 MiB |
BIN
old/android/assets/1280x800/bar.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
old/android/assets/1280x800/cybercircle1.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
old/android/assets/1280x800/cybercircle3B.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
old/android/assets/1280x800/flake.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
old/android/assets/1280x800/laser.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
old/android/assets/1280x800/magic1.png
Normal file
After Width: | Height: | Size: 8.1 KiB |
BIN
old/android/assets/1280x800/pellet.png
Normal file
After Width: | Height: | Size: 153 B |
BIN
old/android/assets/1280x800/polyjet-standard.png
Normal file
After Width: | Height: | Size: 566 B |
BIN
old/android/assets/1280x800/shard.png
Normal file
After Width: | Height: | Size: 634 B |
BIN
old/android/assets/1280x800/square.png
Normal file
After Width: | Height: | Size: 100 B |
BIN
old/android/assets/1280x800/title.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
old/android/assets/1280x800/tpSelector.png
Normal file
After Width: | Height: | Size: 370 B |
BIN
old/android/assets/1280x800/void_circle.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
old/android/assets/1366x768/Shooter1.png
Normal file
After Width: | Height: | Size: 735 B |
BIN
old/android/assets/1366x768/Tech-Circle1.png
Normal file
After Width: | Height: | Size: 48 KiB |
BIN
old/android/assets/1366x768/backgrounds/mainBG.png
Normal file
After Width: | Height: | Size: 1.6 MiB |
BIN
old/android/assets/1366x768/bar.png
Normal file
After Width: | Height: | Size: 137 B |
BIN
old/android/assets/1366x768/cybercircle1.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
old/android/assets/1366x768/cybercircle3B.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
old/android/assets/1366x768/flake.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
old/android/assets/1366x768/laser.png
Normal file
After Width: | Height: | Size: 112 B |
BIN
old/android/assets/1366x768/magic1.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
old/android/assets/1366x768/pellet.png
Normal file
After Width: | Height: | Size: 130 B |
BIN
old/android/assets/1366x768/polyjet-standard.png
Normal file
After Width: | Height: | Size: 552 B |
BIN
old/android/assets/1366x768/shard.png
Normal file
After Width: | Height: | Size: 609 B |
BIN
old/android/assets/1366x768/square.png
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After Width: | Height: | Size: 98 B |
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old/android/assets/1366x768/title.png
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After Width: | Height: | Size: 15 KiB |
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old/android/assets/1366x768/tpSelector.png
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After Width: | Height: | Size: 345 B |
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old/android/assets/1366x768/void_circle.png
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After Width: | Height: | Size: 3.5 KiB |
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old/android/assets/1920x1080/Shooter1.png
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After Width: | Height: | Size: 1.1 KiB |
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old/android/assets/1920x1080/Tech-Circle1.png
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After Width: | Height: | Size: 74 KiB |
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old/android/assets/1920x1080/backgrounds/mainBG.png
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After Width: | Height: | Size: 3.5 MiB |
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old/android/assets/1920x1080/bar.png
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After Width: | Height: | Size: 160 B |
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old/android/assets/1920x1080/cybercircle1.png
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After Width: | Height: | Size: 38 KiB |
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old/android/assets/1920x1080/cybercircle3B.png
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After Width: | Height: | Size: 43 KiB |
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old/android/assets/1920x1080/flake.png
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After Width: | Height: | Size: 4.7 KiB |
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old/android/assets/1920x1080/laser.png
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After Width: | Height: | Size: 119 B |
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old/android/assets/1920x1080/magic1.png
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After Width: | Height: | Size: 13 KiB |
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old/android/assets/1920x1080/pellet.png
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After Width: | Height: | Size: 189 B |
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old/android/assets/1920x1080/polyjet-standard.png
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After Width: | Height: | Size: 714 B |
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old/android/assets/1920x1080/shard.png
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After Width: | Height: | Size: 851 B |
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old/android/assets/1920x1080/square.png
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After Width: | Height: | Size: 114 B |
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old/android/assets/1920x1080/title.png
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After Width: | Height: | Size: 25 KiB |
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old/android/assets/1920x1080/tpSelector.png
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After Width: | Height: | Size: 464 B |
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old/android/assets/1920x1080/void_circle.png
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After Width: | Height: | Size: 5.1 KiB |
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old/android/assets/1920x1200/Shooter1.png
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After Width: | Height: | Size: 1.4 KiB |
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old/android/assets/1920x1200/Tech-Circle1.png
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After Width: | Height: | Size: 93 KiB |
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old/android/assets/1920x1200/backgrounds/mainBG.png
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After Width: | Height: | Size: 3.8 MiB |
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old/android/assets/1920x1200/bar.png
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After Width: | Height: | Size: 180 B |