progress on adding base layer

This commit is contained in:
2018-09-11 00:05:34 -05:00
parent 10d9400342
commit bce143efbb
292 changed files with 10211 additions and 0 deletions

View File

@@ -0,0 +1,13 @@
attribute vec2 a_position;
attribute vec4 a_color;
//our camera matrix
uniform mat4 u_projTrans;
//send the color out to the fragment shader
varying vec4 vColor;
void main() {
vColor = a_color;
gl_Position = u_projTrans * vec4(a_position.xy, 0.0, 1.0);
}