progress on adding base layer
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33
RhythmBullet/Zer01HD/UI/Screen/Screen.cs
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33
RhythmBullet/Zer01HD/UI/Screen/Screen.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Screen
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{
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class Screen
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{
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public void Update(GameTime gameTime)
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{
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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}
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public void Show()
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{
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}
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public void Hide()
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{
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}
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}
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}
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