progress on adding base layer

This commit is contained in:
2018-09-11 00:05:34 -05:00
parent 10d9400342
commit bce143efbb
292 changed files with 10211 additions and 0 deletions

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI
{
class Page
{
private int x, y;
public Page()
{
}
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch batch)
{
}
}
}

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI
{
class PageManager
{
private readonly List<Page> pages = new List<Page>();
public void Act(GameTime gameTime)
{
foreach (Page page in pages)
{
page.act(gameTime);
}
}
public void Draw(SpriteBatch spriteBatch)
{
foreach (Page page in pages)
{
page.draw(spriteBatch);
}
}
}
}

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.UI.Screen
{
class Screen
{
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch spriteBatch)
{
}
public void Show()
{
}
public void Hide()
{
}
}
}