cleaning and minor progress on recreation of pre game screen
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@@ -95,7 +95,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter {
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@Override
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public void hide() {
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if (optionsPage != null) {
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optionsPage.saveOptions(core.prefs);
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optionsPage.saveOptions(core.getPrefs());
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}
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super.hide();
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}
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@@ -2,8 +2,10 @@ package zero1hd.polyjet.screens;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import zero1hd.polyjet.util.MiniEvents;
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import zero1hd.polyjet.util.MiniListener;
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@@ -15,7 +17,7 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter, M
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Vector3 cameraPos;
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public PreGameScreen() {
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public PreGameScreen(Skin skin, AssetManager assets) {
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stage = new Stage();
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cameraPos = new Vector3();
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}
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