From b879ceaf05ace187b5b7fac9e8bc12e1446ba7e5 Mon Sep 17 00:00:00 2001 From: Recrown Date: Thu, 21 Sep 2017 08:07:50 -0500 Subject: [PATCH] mesh progress --- core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java b/core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java index e84e67c..1651695 100755 --- a/core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java +++ b/core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java @@ -27,7 +27,7 @@ public class TitleBarMesh implements Disposable { public TitleBarMesh() { - shader = new ShaderProgram(Gdx.files.internal("shaders/mesh.vsh"), Gdx.files.internal("shaders/mesh.vsh")); + shader = new ShaderProgram(Gdx.files.internal("shaders/mesh.vsh"), Gdx.files.internal("shaders/mesh.fsh")); mesh = new Mesh(true, MAX_VERTS, 0, new VertexAttribute(Usage.Position, POSITION_VARS, "a_position"), //still expects 4 color components new VertexAttribute(Usage.ColorPacked, 4, "a_color"));