diff --git a/core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java b/core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java index e84e67c..1651695 100755 --- a/core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java +++ b/core/src/zero1hd/rhythmbullet/graphics/meshes/TitleBarMesh.java @@ -27,7 +27,7 @@ public class TitleBarMesh implements Disposable { public TitleBarMesh() { - shader = new ShaderProgram(Gdx.files.internal("shaders/mesh.vsh"), Gdx.files.internal("shaders/mesh.vsh")); + shader = new ShaderProgram(Gdx.files.internal("shaders/mesh.vsh"), Gdx.files.internal("shaders/mesh.fsh")); mesh = new Mesh(true, MAX_VERTS, 0, new VertexAttribute(Usage.Position, POSITION_VARS, "a_position"), //still expects 4 color components new VertexAttribute(Usage.ColorPacked, 4, "a_color"));