proper splash screen loading as well as proper unloading assets for end of game finished.

This commit is contained in:
2018-10-31 01:10:15 -05:00
parent 831c49b685
commit b77aa6d7fd
4 changed files with 69 additions and 31 deletions

View File

@@ -34,7 +34,8 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
try
{
assets.Add(assetName, contentManager.Load<IDisposable>(path));
} catch (ContentLoadException cle)
}
catch (ContentLoadException cle)
{
Debug.WriteLine("Failed to load " + assetName + "with modified path: " + cle.Message);
Debug.WriteLine("Loading asset from root: " + assetName);
@@ -99,10 +100,13 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
/// <param name="name">the string name used to load the asset</param>
public void Remove(string name)
{
if (assets.ContainsKey(name))
lock (queue)
{
assets[name].Dispose();
assets.Remove(name);
if (assets.ContainsKey(name))
{
assets[name].Dispose();
assets.Remove(name);
}
}
}
@@ -122,12 +126,12 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
/// </summary>
public void UnloadAll()
{
foreach (KeyValuePair<string, IDisposable> asset in assets)
lock (queue)
{
asset.Value.Dispose();
assets.Remove(asset.Key);
contentManager.Unload();
assets.Clear();
ClearQueue();
}
ClearQueue();
}
public bool Done

View File

@@ -5,20 +5,46 @@ using RhythmBullet.Zer01HD.UI;
using RhythmBullet.Zer01HD.Utilities.UI;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Game
{
class LoadingScreen : Screen
class SplashScreen : Screen
{
Texture2D recrown;
Rectangle rectangleBounds;
public LoadingScreen(Texture2D recrown, Rectangle bounds)
float proportion = 0.4f;
RhythmBulletGame rhythmBullet;
float progress;
public SplashScreen(RhythmBulletGame rhythmBullet, Rectangle dimensions)
{
this.recrown = recrown;
this.rectangleBounds = bounds;
this.recrown = rhythmBullet.Content.Load<Texture2D>("RhythmBullet");
this.rhythmBullet = rhythmBullet;
rectangleBounds = new Rectangle(0, 0, (int)(dimensions.Height * proportion), (int)(dimensions.Height * proportion));
rectangleBounds.X = (dimensions.Width - rectangleBounds.Width) / 2;
rectangleBounds.Y = (dimensions.Height - rectangleBounds.Height) / 2;
}
public override void Update(GameTime gameTime)
{
if (progress < 0.8f)
{
float delta = (float) gameTime.ElapsedGameTime.TotalSeconds;
progress += (delta/6f);
if (progress > 1f)
{
progress = 1f;
}
rhythmBullet.BackgroundColor.R = (byte)(progress * 255);
rhythmBullet.BackgroundColor.G = (byte)(progress * 255);
rhythmBullet.BackgroundColor.B = (byte)(progress * 255);
}
base.Update(gameTime);
}
public override void Draw(SpriteBatch spriteBatch)