text scrolling now works
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@ -134,16 +134,17 @@ public class Polyjet extends Game {
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defaultSkin.add("sub-font", default_fontGenerator.generateFont(new FreeTypeFontParameter() {
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{
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size = fontScale(0.04f);
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size = fontScale(0.05f);
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}
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}));
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defaultSkin.add("default-font", default_fontGenerator.generateFont(new FreeTypeFontParameter() {
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{
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size = fontScale(0.06f);
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size = fontScale(0.07f);
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}
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}));
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defaultSkin.add("large-font", default_fontGenerator.generateFont(new FreeTypeFontParameter() {
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{
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size = fontScale(0.08f);
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@ -73,11 +73,9 @@ public class MusicSelectable extends Button implements Disposable {
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public void addInfoToPanel() {
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debug();
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displayName = new ScrollText(songName, skin, true);
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displayName = new ScrollText(songName, skin);
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add(displayName).fillX().spaceBottom(20f);
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row();
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String formattedTime = "Run time: "+ String.valueOf(durationInSeconds/60) + ":";
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@ -2,41 +2,108 @@ package zero1hd.polyjet.ui.builders;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.GlyphLayout;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.Widget;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.badlogic.gdx.scenes.scene2d.utils.ScissorStack;
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public class ScrollText extends Widget {
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Rectangle scissors = new Rectangle();
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Rectangle clipBounds = new Rectangle();
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GlyphLayout gLayout;
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String text;
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BitmapFont font;
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private float fontHeight;
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private float fontWidth;
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public ScrollText(String text, Skin skin) {
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private boolean scrollOnHover;
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private boolean currentlyHovering;
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private float textOffset;
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public ScrollText(String text, Skin skin, boolean scrollOnHover) {
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super();
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setName(text);
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this.scrollOnHover = scrollOnHover;
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this.text = text;
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font = skin.getFont("default-font");
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setWidth(20f);
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setHeight(40f);
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font.setColor(skin.getColor("default"));
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gLayout = new GlyphLayout(font, text);
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fontHeight = gLayout.height;
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fontWidth = gLayout.width;
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addListener(new ClickListener() {
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@Override
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public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) {
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currentlyHovering = true;
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super.enter(event, x, y, pointer, fromActor);
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}
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@Override
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public void exit(InputEvent event, float x, float y, int pointer, Actor toActor) {
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currentlyHovering = false;
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super.exit(event, x, y, pointer, toActor);
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}
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});
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}
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public float getFontHeight() {
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return fontHeight;
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}
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public float getFontWidth() {
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return fontWidth;
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}
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@Override
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public void layout() {
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clipBounds.setPosition(getX(), getY());
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clipBounds.setSize(getWidth(), getHeight());
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clipBounds.set(getParent().getX()+getX(), getParent().getY()+getY(), getWidth(), getHeight());
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super.layout();
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}
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@Override
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public void act(float delta) {
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if (scrollOnHover) {
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if (currentlyHovering) {
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if (textOffset < -fontWidth) {
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textOffset = clipBounds.getWidth();
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}
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textOffset -= 60*delta;
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}
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} else {
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if (textOffset < -fontWidth) {
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textOffset = clipBounds.getWidth();
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}
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textOffset -= 60*delta;
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}
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super.act(delta);
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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ScissorStack.calculateScissors(getStage().getCamera(), batch.getTransformMatrix(), clipBounds, scissors);
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validate();
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getStage().calculateScissors(clipBounds, scissors);
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batch.flush();
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if (ScissorStack.pushScissors(scissors)) {
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font.draw(batch, text, getX(), getY());
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font.draw(batch, text, clipBounds.getX() + textOffset, clipBounds.getY() + (fontHeight));
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batch.flush();
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ScissorStack.popScissors();
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};
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super.draw(batch, parentAlpha);
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}
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@Override
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public float getMinHeight() {
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return fontHeight;
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}
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}
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@ -83,7 +83,7 @@ public class MusicSelectionPage extends Page {
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Gdx.app.postRunnable(new Runnable() {
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@Override
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public void run() {
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musicChoices.add(selectable).size(0.2f*getWidth(), 0.8f*getHeight());
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musicChoices.add(selectable).size(256f, 0.8f*getHeight());
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selectable.addInfoToPanel();
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}
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});
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