implemented use of rectangle renderer.
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@ -1,5 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.UI.Modular;
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using System;
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using System.Collections.Generic;
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@ -11,8 +13,7 @@ namespace RecrownedAthenaeum.Audio.Visualizer
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{
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internal class HorizontalVisualizer : UIModule, IDisposable
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{
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GraphicsDevice graphicsDevice;
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Texture2D barTexture;
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private RectangleRenderer renderer;
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private const int BAR_COUNT = 70;
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private const int SMOOTH_RANGE = 3;
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private readonly int binsPerBar;
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@ -21,18 +22,17 @@ namespace RecrownedAthenaeum.Audio.Visualizer
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private TransparentSampleProvider tsp;
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private int[] barValue;
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internal HorizontalVisualizer(TransparentSampleProvider transparentSampleProvider, GraphicsDevice graphicsDevice)
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internal HorizontalVisualizer(TransparentSampleProvider transparentSampleProvider, GraphicsDevice graphicsDevice, Camera2D camera2D)
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{
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this.graphicsDevice = graphicsDevice;
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tsp = transparentSampleProvider;
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bar.Width = (int)(graphicsDevice.Viewport.Width / 70f);
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spaceBetweenBars = (int)(0.25f * bar.Width);
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bar.Width -= spaceBetweenBars;
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barTexture = new Texture2D(graphicsDevice, 1, 1);
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barTexture.SetData(new[] { Color.White });
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binsPerBar = tsp.GetCurrentSpectrum().Length / BAR_COUNT;
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barValue = new int[BAR_COUNT];
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renderer = new RectangleRenderer(graphicsDevice, camera2D);
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}
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public override void Update(GameTime gameTime)
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@ -49,11 +49,12 @@ namespace RecrownedAthenaeum.Audio.Visualizer
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bar.X = (i * (bar.Width + spaceBetweenBars)) + bounds.X;
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bar.Y = bounds.Y;
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renderer.Begin(true);
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bar.Height = barValue[i];
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batch.Draw(barTexture, bar, color);
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renderer.DrawRectangle(bar.X, bar.Y, bar.Width, bar.Height, color);
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bar.Height = -barValue[BAR_COUNT - i - 1];
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batch.Draw(barTexture, bar, color);
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renderer.DrawRectangle(bar.X, bar.Y, bar.Width, bar.Height, color);
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}
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base.Draw(batch);
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}
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