successfully added debug spawning system and finished void circle enemy
This commit is contained in:
parent
70bf120a5f
commit
b17cc61839
@ -154,6 +154,13 @@ default-slider-knob
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orig: 9, 18
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offset: 0, 0
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index: -1
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vertical-slider-knob
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rotate: false
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xy: 27, 1
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size: 13, 5
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orig: 13, 5
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offset: 0, 0
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index: -1
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default-splitpane
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rotate: false
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xy: 17, 1
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Binary file not shown.
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.4 KiB |
@ -194,6 +194,10 @@ public class Polyjet extends Game {
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SliderStyle defaultSlider = new SliderStyle(getDefaultSkin().getDrawable("default-slider"), getDefaultSkin().getDrawable("default-slider-knob"));
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getDefaultSkin().add("default-horizontal", defaultSlider);
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SliderStyle vertSlider = new SliderStyle(defaultSlider);
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vertSlider.knob = getDefaultSkin().getDrawable("vertical-slider-knob");
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getDefaultSkin().add("default-vertical", vertSlider);
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ButtonStyle infoButton = new ButtonStyle();
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infoButton.up = getDefaultSkin().getDrawable("holo-pane");
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infoButton.down = getDefaultSkin().getDrawable("holo-pane-down");
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@ -207,6 +211,10 @@ public class Polyjet extends Game {
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TextFieldStyle defaultTextField = new TextFieldStyle(getDefaultSkin().getFont("sub-font"), getDefaultSkin().getColor("default"), getDefaultSkin().getDrawable("cursor"), getDefaultSkin().getDrawable("selection"), getDefaultSkin().getDrawable("textfield"));
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getDefaultSkin().add("default", defaultTextField);
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TextFieldStyle uiTextField = new TextFieldStyle(defaultTextField);
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uiTextField.font = getDefaultSkin().getFont("window-font");
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getDefaultSkin().add("ui", uiTextField);
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WindowStyle defaultWindow = new WindowStyle(getDefaultSkin().getFont("window-font"), getDefaultSkin().getColor("default"), getDefaultSkin().getDrawable("default-window"));
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getDefaultSkin().add("default", defaultWindow);
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@ -215,7 +223,7 @@ public class Polyjet extends Game {
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tintedWindow.background = getDefaultSkin().getDrawable("tinted-window");
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getDefaultSkin().add("tinted", tintedWindow);
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ListStyle defaultList = new ListStyle(getDefaultSkin().getFont("sub-font"), getDefaultSkin().getColor("inverse"), getDefaultSkin().getColor("default"), getDefaultSkin().getDrawable("selection"));
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ListStyle defaultList = new ListStyle(getDefaultSkin().getFont("window-font"), getDefaultSkin().getColor("inverse"), getDefaultSkin().getColor("default"), getDefaultSkin().getDrawable("selection"));
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getDefaultSkin().add("default", defaultList);
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ScrollPaneStyle defaultScrollPane = new ScrollPaneStyle();
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@ -7,25 +7,24 @@ public class CollisionDetector {
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Array<Entity> firstGroup;
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Array<Entity> secondGroup;
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private boolean debug = true;
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public CollisionDetector(Array<Entity> firstGroup, Array<Entity> secondGroup) {
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this.firstGroup = firstGroup;
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this.secondGroup = secondGroup;
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}
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public void collisionCheck() {
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if (debug) {
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Gdx.app.debug("collision check", "First group size: " + firstGroup.size);
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Gdx.app.debug("collision check", "Second group size: " + secondGroup.size);
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}
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for (int firstEID = 0; firstEID < firstGroup.size; firstEID++) {
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for (int secondEID = 0; secondEID < secondGroup.size; secondEID++) {
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if (firstGroup.get(firstEID).getHitZone().overlaps(secondGroup.get(secondEID).getHitZone())) {
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firstGroup.get(firstEID).collided(secondGroup.get(secondEID));
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secondGroup.get(secondEID).collided(firstGroup.get(firstEID));
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if ((firstGroup.size != 0) && (secondGroup.size != 0)) {
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for (int f = 0; f < firstGroup.size; f++) {
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Entity fe = firstGroup.get(f);
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for (int s = 0; s < secondGroup.size; s++) {
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Entity se = secondGroup.get(s);
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if (fe.getHitZone().overlaps(se.getHitZone())) {
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Gdx.app.debug("Collision Detector", "Collision between entities: " + fe.getEntityType() + " and " + se.getEntityType());
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fe.collided(se);
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se.collided(fe);
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}
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}
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}
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}
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@ -14,21 +14,23 @@ public class EntityController {
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AssetManager assets;
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ShapeRenderer shapes;
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public final Array<Entity> ACTIVE_ALLIES;
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public final Array<Entity> ACTIVE_ENEMIES;
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public Array<Entity> activeAllies;
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public Array<Entity> activeEnemies;
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//Enemy pool declaration;
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private final Pool<VoidCircle> VOID_CIRCLE_POOL;
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private Pool<VoidCircle> voidCirclePool;
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//Ally pool declaration;
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private final Pool<Laser> LASER_POOL;
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public EntityController(ShapeRenderer shapeRenderer, AssetManager assetManager) {
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ACTIVE_ALLIES = new Array<Entity>();
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ACTIVE_ENEMIES = new Array<Entity>();
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private Pool<Laser> laserPool;
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public EntityController(AssetManager assetManager, ShapeRenderer shapeRenderer) {
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activeAllies = new Array<Entity>();
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activeEnemies = new Array<Entity>();
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this.assets = assetManager;
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this.shapes = shapeRenderer;
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shapes.setAutoShapeType(true);
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//Enemy pool initialization;
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VOID_CIRCLE_POOL = new Pool<VoidCircle>() {
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voidCirclePool = new Pool<VoidCircle>() {
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@Override
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protected VoidCircle newObject() {
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return new VoidCircle(shapes);
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@ -36,7 +38,7 @@ public class EntityController {
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};
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//Ally pool initialization;
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LASER_POOL = new Pool<Laser>() {
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laserPool = new Pool<Laser>() {
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@Override
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protected Laser newObject() {
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return new Laser(assets.get("laser.png", Texture.class));
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@ -46,19 +48,18 @@ public class EntityController {
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}
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public Entity retrieveEntity(Entities entity) {
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Gdx.app.debug("EntityController", "spawning entity " + entity.name());
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switch (entity) {
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case VOID_CIRCLE:
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VoidCircle voidCircle = VOID_CIRCLE_POOL.obtain();
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ACTIVE_ENEMIES.add(voidCircle);
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VoidCircle voidCircle = voidCirclePool.obtain();
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activeEnemies.add(voidCircle);
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return voidCircle;
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case BAR_BEAT:
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return null;
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case SHARDS:
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return null;
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case LASER:
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Laser laser = LASER_POOL.obtain();
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ACTIVE_ALLIES.add(laser);
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Laser laser = laserPool.obtain();
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activeAllies.add(laser);
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return laser;
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default:
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return null;
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@ -74,14 +75,14 @@ public class EntityController {
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case VOID_CIRCLE:
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VoidCircle voidCircle = (VoidCircle) entity;
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voidCircle.remove();
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ACTIVE_ENEMIES.removeValue(entity, true);
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VOID_CIRCLE_POOL.free(voidCircle);
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activeEnemies.removeValue(entity, true);
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voidCirclePool.free(voidCircle);
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break;
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case LASER:
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Laser laser = (Laser) entity;
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laser.remove();
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ACTIVE_ALLIES.removeValue(entity, true);
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LASER_POOL.free(laser);
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activeAllies.removeValue(entity, true);
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laserPool.free(laser);
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break;
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default:
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break;
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@ -1,5 +1,6 @@
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package zero1hd.polyjet.entity.ally;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.math.Rectangle;
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@ -18,13 +19,15 @@ public class Laser extends Actor implements Entity, Poolable {
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public Laser(Texture laserTexture) {
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this.laserTexture = laserTexture;
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setSize(0.25f, 1f);
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}
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public void init(float x, float y, float rate) {
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Gdx.app.debug("Laser", "Pos: " + x + "," + y);
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setX(x);
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setY(y);
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this.rate = rate;
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setSize(0.25f, 1f);
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hitBox = new Rectangle();
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hitBox.setSize(getWidth(), getHeight());
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}
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@ -51,7 +54,6 @@ public class Laser extends Actor implements Entity, Poolable {
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public void reset() {
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setX(0);
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setY(0);
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setSize(0, 0);
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rate = 0;
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hitBox.set(0, 0, 0, 0);
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dead = false;
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@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.utils.Pool.Poolable;
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@ -13,6 +14,7 @@ import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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public class VoidCircle extends Actor implements Entity, Poolable {
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private float warnTime;
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private float timer;
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private float endRadius;
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private float currentRadius;
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@ -21,24 +23,29 @@ public class VoidCircle extends Actor implements Entity, Poolable {
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private float growthRate;
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private boolean done;
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private boolean begin;
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private Vector2 center;
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public VoidCircle(ShapeRenderer shapeRenderer) {
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hitBox = new Rectangle();
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this.shapeRenderer = shapeRenderer;
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center = new Vector2();
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}
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public void init(float endRadius, float x, float y, float growthRate, float warningTime) {
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Gdx.app.debug("Void Circle", "Initiated.");
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timer = warningTime;
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warnTime = warningTime;
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this.endRadius = endRadius;
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setSize(2*endRadius, 2*endRadius);
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setX(x);
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setY(y);
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setSize(2f*endRadius, 2f*endRadius);
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setX(x - getWidth()/2f);
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setY(y - getWidth()/2f);
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this.growthRate = growthRate;
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}
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@Override
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public void act(float delta) {
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hitBox.setPosition(getX(), getY());
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center.x = getX()+getWidth()/2f;
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center.y = getY()+getHeight()/2f;
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hitBox.setCenter(center.x, center.y);
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if (timer > 0) {
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timer -= delta;
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} else {
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@ -57,6 +64,7 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
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super.act(delta);
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}
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@Override
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public void draw(Batch batch, float parentAlpha) {
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batch.end();
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@ -64,11 +72,12 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
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if (begin) {
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shapeRenderer.set(ShapeType.Filled);
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shapeRenderer.setColor(Color.BLACK);
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shapeRenderer.circle(getX(), getY(), currentRadius);
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shapeRenderer.circle(center.x, center.y, currentRadius, 48);
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} else {
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shapeRenderer.set(ShapeType.Line);
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shapeRenderer.setColor(1 - timer/warnTime, 1 - timer/warnTime, 1 - timer/warnTime, 1f);
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shapeRenderer.circle(center.x, center.y, endRadius, 48);
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}
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shapeRenderer.set(ShapeType.Line);
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shapeRenderer.setColor(Color.RED);
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shapeRenderer.circle(getX(), getY(), endRadius);
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shapeRenderer.end();
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batch.begin();
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@ -85,18 +94,15 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
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endRadius = 0;
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done = false;
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begin = false;
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warnTime = 0;
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center.set(0, 0);
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setSize(0, 0);
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}
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public void setCurrentRadius(float currentRadius) {
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this.currentRadius = currentRadius;
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hitBox.setSize(2*(currentRadius*currentRadius));
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hitBox.setCenter(getX(), getY());
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}
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public void growCurrentRadius(float currentRadius) {
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this.currentRadius += currentRadius;
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hitBox.setSize(2*(currentRadius*currentRadius));
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hitBox.setCenter(getX(), getY());
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public void growCurrentRadius(float radius) {
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currentRadius += radius;
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float length = (float) Math.sqrt(2*(currentRadius*currentRadius));
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hitBox.setSize(length, length);
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}
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@Override
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@ -4,7 +4,6 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.InputMultiplexer;
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import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.ui.stages.CreativeStage;
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@ -15,15 +14,10 @@ public class CreativeDebugScreen extends ScreenAdapter {
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GamePlayArea gamePlayArea;
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InputMultiplexer inputs;
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ShapeRenderer shapes;
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public CreativeDebugScreen(Polyjet core, MainMenu mainMenu) {
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gamePlayArea = new GamePlayArea(core.getAssetManager(), shapes);
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gamePlayArea = new GamePlayArea(core.getAssetManager());
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creative = new CreativeStage(core, mainMenu, gamePlayArea);
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shapes = new ShapeRenderer();
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shapes.setAutoShapeType(true);
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inputs = new InputMultiplexer(creative, gamePlayArea);
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}
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@ -37,7 +31,8 @@ public class CreativeDebugScreen extends ScreenAdapter {
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public void render(float delta) {
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Gdx.gl.glClearColor(1f, 1f, 1f, 1f);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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Gdx.gl.glLineWidth(1f);
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gamePlayArea.getViewport().apply();
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gamePlayArea.act();
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gamePlayArea.draw();
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@ -55,7 +50,6 @@ public class CreativeDebugScreen extends ScreenAdapter {
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@Override
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public void dispose() {
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shapes.dispose();
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super.dispose();
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}
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}
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@ -7,7 +7,6 @@ import com.badlogic.gdx.InputProcessor;
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import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.scenes.scene2d.Actor;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.Image;
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@ -38,11 +37,8 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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private AudioData music;
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private ShapeRenderer shapeRenderer;
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public GameScreen(Polyjet polyJet) {
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core = polyJet;
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shapeRenderer = new ShapeRenderer();
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// Overlay stuff
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overlay = new Stage();
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@ -101,7 +97,7 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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(Gdx.graphics.getHeight() - pauseMenu.getHeight()) / 2);
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// Continue to add things to input multiplexer
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gameArea = new GamePlayArea(polyJet.getAssetManager(), shapeRenderer);
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gameArea = new GamePlayArea(polyJet.getAssetManager());
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inputs = new InputMultiplexer();
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inputs.addProcessor(this);
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@ -123,6 +119,7 @@ public class GameScreen extends ScreenAdapter implements InputProcessor {
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public void render(float delta) {
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Gdx.gl.glClearColor(1f, 1f, 1f, 1f);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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Gdx.gl.glLineWidth(1f);
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gameArea.getViewport().apply();
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gameArea.draw();
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@ -56,7 +56,6 @@ public class CreativeStage extends Stage implements MiniListener {
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@Override
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public void changed(ChangeEvent event, Actor actor) {
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dispose();
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musicSelector.getSelectedMusic().reset();
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core.setScreen(mainMenu);
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}
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});
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@ -200,7 +199,9 @@ public class CreativeStage extends Stage implements MiniListener {
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@Override
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public void dispose() {
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musicSelector.getSelectedMusic().dispose();
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if (musicSelector.getSelectedMusic() != null) {
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musicSelector.getSelectedMusic().dispose();
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}
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super.dispose();
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}
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@ -10,7 +10,6 @@ import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.controls.KeyMap;
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import zero1hd.polyjet.entity.CollisionDetector;
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import zero1hd.polyjet.entity.Entities;
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import zero1hd.polyjet.entity.Entity;
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import zero1hd.polyjet.entity.EntityController;
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import zero1hd.polyjet.entity.ally.Laser;
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import zero1hd.polyjet.entity.ally.PolyJetEntity;
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@ -19,6 +18,8 @@ import zero1hd.polyjet.entity.ally.PolyJetEntity;
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public class GamePlayArea extends Stage {
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public PolyJetEntity polyjet;
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public ShapeRenderer shapes;
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public EntityController entityController;
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private CollisionDetector collisionDetector;
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@ -27,13 +28,15 @@ public class GamePlayArea extends Stage {
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private int score;
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Texture basicLaserTexture;
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public GamePlayArea(AssetManager assetManager, ShapeRenderer shapeRenderer) {
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public GamePlayArea(AssetManager assetManager) {
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super(new FitViewport(Polyjet.GAME_AREA_WIDTH, Polyjet.GAME_AREA_HEIGHT));
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polyjet = new PolyJetEntity(assetManager, 48f, "standard");
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entityController = new EntityController(shapeRenderer, assetManager);
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collisionDetector = new CollisionDetector(entityController.ACTIVE_ALLIES, entityController.ACTIVE_ENEMIES);
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shapes = new ShapeRenderer();
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shapes.setProjectionMatrix(getCamera().combined);
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entityController = new EntityController(assetManager, shapes);
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collisionDetector = new CollisionDetector(entityController.activeAllies, entityController.activeEnemies);
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addActor(polyjet);
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}
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@ -41,17 +44,15 @@ public class GamePlayArea extends Stage {
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public void act(float delta) {
|
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collisionDetector.collisionCheck();
|
||||
|
||||
while (entityController.ACTIVE_ALLIES.iterator().hasNext()) {
|
||||
Entity entity = entityController.ACTIVE_ALLIES.iterator().next();
|
||||
if (entity.isDead()) {
|
||||
entityController.free(entity);
|
||||
for (int i = 0; i < entityController.activeAllies.size; i ++) {
|
||||
if (entityController.activeAllies.get(i).isDead()) {
|
||||
entityController.free(entityController.activeAllies.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
while (entityController.ACTIVE_ENEMIES.iterator().hasNext()) {
|
||||
Entity entity = entityController.ACTIVE_ENEMIES.iterator().next();
|
||||
if (entity.isDead()) {
|
||||
entityController.free(entity);
|
||||
for (int i = 0; i < entityController.activeEnemies.size; i++) {
|
||||
if (entityController.activeEnemies.get(i).isDead()) {
|
||||
entityController.free(entityController.activeEnemies.get(i));
|
||||
}
|
||||
}
|
||||
|
||||
@ -120,7 +121,7 @@ public class GamePlayArea extends Stage {
|
||||
}
|
||||
if (keycode == KeyMap.shoot) {
|
||||
Laser laser = (Laser) entityController.retrieveEntity(Entities.LASER);
|
||||
laser.init(polyjet.getX() + (polyjet.getWidth()-laser.getWidth())/2, polyjet.getY() + polyjet.getHeight()+0.25f, 30f);
|
||||
laser.init(polyjet.getX() + (polyjet.getWidth()-laser.getWidth())/2f, polyjet.getY() + polyjet.getHeight()+0.25f, 30f);
|
||||
addActor(laser);
|
||||
}
|
||||
return false;
|
||||
|
@ -80,7 +80,7 @@ public class MusicController extends Window {
|
||||
|
||||
add(fastForward);
|
||||
|
||||
info = new TextField(null, skin) {
|
||||
info = new TextField(null, skin, "ui") {
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
if (audiofile != null && audiofile.getPlaybackMusic().isPlaying()) {
|
||||
|
@ -87,6 +87,10 @@ public class MusicSelector extends Window {
|
||||
}
|
||||
|
||||
public AudioData getSelectedMusic() {
|
||||
return Audio.getAudioData(selectedMusic);
|
||||
if (selectedMusic != null) {
|
||||
return Audio.getAudioData(selectedMusic);
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,13 @@
|
||||
package zero1hd.polyjet.ui.windows;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input.Keys;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.List;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||
|
||||
import zero1hd.polyjet.entity.Entities;
|
||||
@ -13,52 +17,67 @@ import zero1hd.polyjet.entity.ally.Laser;
|
||||
import zero1hd.polyjet.entity.enemies.VoidCircle;
|
||||
|
||||
public class SpawnerWindow extends Window {
|
||||
private TextField spawnName;
|
||||
private TextField modifier;
|
||||
private EntityController ec;
|
||||
private Stage stage;
|
||||
|
||||
private List<Entities> listOfEntities;
|
||||
private ScrollPane scroller;
|
||||
|
||||
private Slider mod1;
|
||||
private Slider mod2;
|
||||
private Slider mod3;
|
||||
public SpawnerWindow(String title, Skin skin, EntityController ec, Stage stageForEntities) {
|
||||
super(title, skin);
|
||||
spawnName = new TextField("", skin);
|
||||
modifier = new TextField("0;0;0", skin);
|
||||
|
||||
add(spawnName, modifier);
|
||||
this.ec = ec;
|
||||
stage = stageForEntities;
|
||||
setWidth(spawnName.getWidth()+modifier.getWidth()+30f);
|
||||
setHeight(spawnName.getHeight()+35f);
|
||||
|
||||
mod1 = new Slider(0.1f, 50f, 0.01f, true, skin);
|
||||
mod2 = new Slider(0.1f, 15f, 0.01f, true, skin);
|
||||
mod3 = new Slider(0.1f, 15f, 0.01f, true, skin);
|
||||
|
||||
listOfEntities = new List<>(skin);
|
||||
listOfEntities.setItems(Entities.values());
|
||||
|
||||
scroller = new ScrollPane(listOfEntities);
|
||||
add(scroller).expandY().fillY().spaceRight(15f);
|
||||
add(mod1, mod2, mod3);
|
||||
|
||||
setSize(300f, 375f);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean remove() {
|
||||
spawnName.setText("");
|
||||
return super.remove();
|
||||
}
|
||||
|
||||
private Vector2 coords = new Vector2();
|
||||
@Override
|
||||
public void act(float delta) {
|
||||
if (Gdx.input.isTouched() && !spawnName.getText().isEmpty()) {
|
||||
Entity entity = ec.retrieveEntity(Entities.valueOf(spawnName.getText()));
|
||||
switch(entity.getEntityType()) {
|
||||
case BAR_BEAT:
|
||||
break;
|
||||
case LASER:
|
||||
Laser laser = (Laser) entity;
|
||||
laser.init(Gdx.input.getX(), Gdx.input.getY(), Float.valueOf(modifier.getText().split(";")[0]));
|
||||
stage.addActor(laser);
|
||||
break;
|
||||
case SHARDS:
|
||||
break;
|
||||
case VOID_CIRCLE:
|
||||
VoidCircle voidCircle = (VoidCircle) entity;
|
||||
voidCircle.init(Float.valueOf(modifier.getText().split(";")[0]), Gdx.input.getX(), Gdx.input.getY(), Float.valueOf(modifier.getText().split(";")[1]), Float.valueOf(modifier.getText().split(";")[2]));
|
||||
stage.addActor(voidCircle);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
if (Gdx.input.justTouched() && Gdx.input.isKeyPressed(Keys.SHIFT_LEFT)) {
|
||||
coords.set(Gdx.input.getX(), Gdx.input.getY());
|
||||
stage.screenToStageCoordinates(coords);
|
||||
|
||||
Entity entity;
|
||||
if ((entity = ec.retrieveEntity(listOfEntities.getSelected())) != null) {
|
||||
switch(entity.getEntityType()) {
|
||||
case BAR_BEAT:
|
||||
break;
|
||||
case LASER:
|
||||
Laser laser = (Laser) entity;
|
||||
laser.init(coords.x, coords.y, mod1.getValue());
|
||||
stage.addActor(laser);
|
||||
break;
|
||||
case SHARDS:
|
||||
break;
|
||||
case VOID_CIRCLE:
|
||||
VoidCircle voidCircle = (VoidCircle) entity;
|
||||
voidCircle.init(mod3.getValue(), coords.x, coords.y, mod1.getValue(), mod2.getValue());
|
||||
stage.addActor(voidCircle);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
super.act(delta);
|
||||
|
Loading…
Reference in New Issue
Block a user