successfully added debug spawning system and finished void circle enemy

This commit is contained in:
2017-05-31 23:55:44 -05:00
parent 70bf120a5f
commit b17cc61839
14 changed files with 152 additions and 113 deletions

View File

@@ -7,25 +7,24 @@ public class CollisionDetector {
Array<Entity> firstGroup;
Array<Entity> secondGroup;
private boolean debug = true;
public CollisionDetector(Array<Entity> firstGroup, Array<Entity> secondGroup) {
this.firstGroup = firstGroup;
this.secondGroup = secondGroup;
}
public void collisionCheck() {
if (debug) {
Gdx.app.debug("collision check", "First group size: " + firstGroup.size);
Gdx.app.debug("collision check", "Second group size: " + secondGroup.size);
}
for (int firstEID = 0; firstEID < firstGroup.size; firstEID++) {
for (int secondEID = 0; secondEID < secondGroup.size; secondEID++) {
if (firstGroup.get(firstEID).getHitZone().overlaps(secondGroup.get(secondEID).getHitZone())) {
firstGroup.get(firstEID).collided(secondGroup.get(secondEID));
secondGroup.get(secondEID).collided(firstGroup.get(firstEID));
if ((firstGroup.size != 0) && (secondGroup.size != 0)) {
for (int f = 0; f < firstGroup.size; f++) {
Entity fe = firstGroup.get(f);
for (int s = 0; s < secondGroup.size; s++) {
Entity se = secondGroup.get(s);
if (fe.getHitZone().overlaps(se.getHitZone())) {
Gdx.app.debug("Collision Detector", "Collision between entities: " + fe.getEntityType() + " and " + se.getEntityType());
fe.collided(se);
se.collided(fe);
}
}
}
}

View File

@@ -14,21 +14,23 @@ public class EntityController {
AssetManager assets;
ShapeRenderer shapes;
public final Array<Entity> ACTIVE_ALLIES;
public final Array<Entity> ACTIVE_ENEMIES;
public Array<Entity> activeAllies;
public Array<Entity> activeEnemies;
//Enemy pool declaration;
private final Pool<VoidCircle> VOID_CIRCLE_POOL;
private Pool<VoidCircle> voidCirclePool;
//Ally pool declaration;
private final Pool<Laser> LASER_POOL;
public EntityController(ShapeRenderer shapeRenderer, AssetManager assetManager) {
ACTIVE_ALLIES = new Array<Entity>();
ACTIVE_ENEMIES = new Array<Entity>();
private Pool<Laser> laserPool;
public EntityController(AssetManager assetManager, ShapeRenderer shapeRenderer) {
activeAllies = new Array<Entity>();
activeEnemies = new Array<Entity>();
this.assets = assetManager;
this.shapes = shapeRenderer;
shapes.setAutoShapeType(true);
//Enemy pool initialization;
VOID_CIRCLE_POOL = new Pool<VoidCircle>() {
voidCirclePool = new Pool<VoidCircle>() {
@Override
protected VoidCircle newObject() {
return new VoidCircle(shapes);
@@ -36,7 +38,7 @@ public class EntityController {
};
//Ally pool initialization;
LASER_POOL = new Pool<Laser>() {
laserPool = new Pool<Laser>() {
@Override
protected Laser newObject() {
return new Laser(assets.get("laser.png", Texture.class));
@@ -46,19 +48,18 @@ public class EntityController {
}
public Entity retrieveEntity(Entities entity) {
Gdx.app.debug("EntityController", "spawning entity " + entity.name());
switch (entity) {
case VOID_CIRCLE:
VoidCircle voidCircle = VOID_CIRCLE_POOL.obtain();
ACTIVE_ENEMIES.add(voidCircle);
VoidCircle voidCircle = voidCirclePool.obtain();
activeEnemies.add(voidCircle);
return voidCircle;
case BAR_BEAT:
return null;
case SHARDS:
return null;
case LASER:
Laser laser = LASER_POOL.obtain();
ACTIVE_ALLIES.add(laser);
Laser laser = laserPool.obtain();
activeAllies.add(laser);
return laser;
default:
return null;
@@ -74,14 +75,14 @@ public class EntityController {
case VOID_CIRCLE:
VoidCircle voidCircle = (VoidCircle) entity;
voidCircle.remove();
ACTIVE_ENEMIES.removeValue(entity, true);
VOID_CIRCLE_POOL.free(voidCircle);
activeEnemies.removeValue(entity, true);
voidCirclePool.free(voidCircle);
break;
case LASER:
Laser laser = (Laser) entity;
laser.remove();
ACTIVE_ALLIES.removeValue(entity, true);
LASER_POOL.free(laser);
activeAllies.removeValue(entity, true);
laserPool.free(laser);
break;
default:
break;

View File

@@ -1,5 +1,6 @@
package zero1hd.polyjet.entity.ally;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Rectangle;
@@ -18,13 +19,15 @@ public class Laser extends Actor implements Entity, Poolable {
public Laser(Texture laserTexture) {
this.laserTexture = laserTexture;
setSize(0.25f, 1f);
}
public void init(float x, float y, float rate) {
Gdx.app.debug("Laser", "Pos: " + x + "," + y);
setX(x);
setY(y);
this.rate = rate;
setSize(0.25f, 1f);
hitBox = new Rectangle();
hitBox.setSize(getWidth(), getHeight());
}
@@ -51,7 +54,6 @@ public class Laser extends Actor implements Entity, Poolable {
public void reset() {
setX(0);
setY(0);
setSize(0, 0);
rate = 0;
hitBox.set(0, 0, 0, 0);
dead = false;

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Pool.Poolable;
@@ -13,6 +14,7 @@ import zero1hd.polyjet.entity.Entities;
import zero1hd.polyjet.entity.Entity;
public class VoidCircle extends Actor implements Entity, Poolable {
private float warnTime;
private float timer;
private float endRadius;
private float currentRadius;
@@ -21,24 +23,29 @@ public class VoidCircle extends Actor implements Entity, Poolable {
private float growthRate;
private boolean done;
private boolean begin;
private Vector2 center;
public VoidCircle(ShapeRenderer shapeRenderer) {
hitBox = new Rectangle();
this.shapeRenderer = shapeRenderer;
center = new Vector2();
}
public void init(float endRadius, float x, float y, float growthRate, float warningTime) {
Gdx.app.debug("Void Circle", "Initiated.");
timer = warningTime;
warnTime = warningTime;
this.endRadius = endRadius;
setSize(2*endRadius, 2*endRadius);
setX(x);
setY(y);
setSize(2f*endRadius, 2f*endRadius);
setX(x - getWidth()/2f);
setY(y - getWidth()/2f);
this.growthRate = growthRate;
}
@Override
public void act(float delta) {
hitBox.setPosition(getX(), getY());
center.x = getX()+getWidth()/2f;
center.y = getY()+getHeight()/2f;
hitBox.setCenter(center.x, center.y);
if (timer > 0) {
timer -= delta;
} else {
@@ -57,6 +64,7 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
super.act(delta);
}
@Override
public void draw(Batch batch, float parentAlpha) {
batch.end();
@@ -64,11 +72,12 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
if (begin) {
shapeRenderer.set(ShapeType.Filled);
shapeRenderer.setColor(Color.BLACK);
shapeRenderer.circle(getX(), getY(), currentRadius);
shapeRenderer.circle(center.x, center.y, currentRadius, 48);
} else {
shapeRenderer.set(ShapeType.Line);
shapeRenderer.setColor(1 - timer/warnTime, 1 - timer/warnTime, 1 - timer/warnTime, 1f);
shapeRenderer.circle(center.x, center.y, endRadius, 48);
}
shapeRenderer.set(ShapeType.Line);
shapeRenderer.setColor(Color.RED);
shapeRenderer.circle(getX(), getY(), endRadius);
shapeRenderer.end();
batch.begin();
@@ -85,18 +94,15 @@ public VoidCircle(ShapeRenderer shapeRenderer) {
endRadius = 0;
done = false;
begin = false;
warnTime = 0;
center.set(0, 0);
setSize(0, 0);
}
public void setCurrentRadius(float currentRadius) {
this.currentRadius = currentRadius;
hitBox.setSize(2*(currentRadius*currentRadius));
hitBox.setCenter(getX(), getY());
}
public void growCurrentRadius(float currentRadius) {
this.currentRadius += currentRadius;
hitBox.setSize(2*(currentRadius*currentRadius));
hitBox.setCenter(getX(), getY());
public void growCurrentRadius(float radius) {
currentRadius += radius;
float length = (float) Math.sqrt(2*(currentRadius*currentRadius));
hitBox.setSize(length, length);
}
@Override