fonts added per resolution
This commit is contained in:
parent
71600738d4
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60
RhythmBullet/Content/1920x1080/fonts/darktech_ldr.spritefont
Normal file
60
RhythmBullet/Content/1920x1080/fonts/darktech_ldr.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
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||||
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||||
<!--
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||||
Modify this string to change the font that will be imported.
|
||||
-->
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||||
<FontName>fonts/darktech_ldr.ttf</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
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||||
<Size>72</Size>
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||||
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||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
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||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
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||||
|
||||
<!--
|
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
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<Style>Regular</Style>
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<!--
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||||
If you uncomment this line, the default character will be substituted if you draw
|
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or measure text that contains characters which were not included in the font.
|
||||
-->
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||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
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<!--
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||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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||||
<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
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||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<!--
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Modify this string to change the font that will be imported.
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||||
-->
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<FontName>fonts/gasalt_regular.ttf</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
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the size of the font.
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||||
-->
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<Size>36</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
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||||
-->
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||||
<Spacing>0</Spacing>
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||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
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||||
-->
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<UseKerning>true</UseKerning>
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|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
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||||
-->
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<Style>Regular</Style>
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<!--
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||||
If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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||||
-->
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<!-- <DefaultCharacter>*</DefaultCharacter> -->
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|
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<!--
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||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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60
RhythmBullet/Content/1920x1080/fonts/iron_maiden.spritefont
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60
RhythmBullet/Content/1920x1080/fonts/iron_maiden.spritefont
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
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||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<!--
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Modify this string to change the font that will be imported.
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||||
-->
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<FontName>fonts/iron_maiden.ttf</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
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-->
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<Size>72</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
|
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the amount of spacing in between characters.
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||||
-->
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<Spacing>0</Spacing>
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||||
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<!--
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UseKerning controls the layout of the font. If this value is true, kerning information
|
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will be used when placing characters.
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||||
-->
|
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<UseKerning>true</UseKerning>
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|
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<!--
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
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and "Bold, Italic", and are case sensitive.
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-->
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<Style>Regular</Style>
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<!--
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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||||
-->
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<!-- <DefaultCharacter>*</DefaultCharacter> -->
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|
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<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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60
RhythmBullet/Content/2560x1440/fonts/darktech_ldr.spritefont
Normal file
60
RhythmBullet/Content/2560x1440/fonts/darktech_ldr.spritefont
Normal file
@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
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||||
<!--
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||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>fonts/darktech_ldr.ttf</FontName>
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|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
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||||
-->
|
||||
<Size>96</Size>
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||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
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||||
-->
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||||
<Spacing>0</Spacing>
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||||
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||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
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||||
-->
|
||||
<UseKerning>true</UseKerning>
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||||
|
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<!--
|
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
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<Style>Regular</Style>
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<!--
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||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
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||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
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||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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||||
<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<!--
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||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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||||
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||||
<!--
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||||
Modify this string to change the font that will be imported.
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||||
-->
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||||
<FontName>fonts/gasalt_regular.ttf</FontName>
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||||
<!--
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||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
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||||
-->
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||||
<Size>48</Size>
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||||
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||||
<!--
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||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
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||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
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||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
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||||
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||||
<!--
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||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
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||||
See the documentation for more information.
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||||
-->
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||||
<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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||||
</XnaContent>
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60
RhythmBullet/Content/2560x1440/fonts/iron_maiden.spritefont
Normal file
60
RhythmBullet/Content/2560x1440/fonts/iron_maiden.spritefont
Normal file
@ -0,0 +1,60 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
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||||
|
||||
<!--
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||||
Modify this string to change the font that will be imported.
|
||||
-->
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||||
<FontName>fonts/iron_maiden.ttf</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
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||||
-->
|
||||
<Size>96</Size>
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||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
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||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
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||||
-->
|
||||
<Style>Regular</Style>
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||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
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||||
See the documentation for more information.
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||||
-->
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||||
<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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||||
</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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60
RhythmBullet/Content/3840x2160/fonts/darktech_ldr.spritefont
Normal file
60
RhythmBullet/Content/3840x2160/fonts/darktech_ldr.spritefont
Normal file
@ -0,0 +1,60 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>fonts/darktech_ldr.ttf</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>144</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
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||||
<Start> </Start>
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||||
<End>~</End>
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||||
</CharacterRegion>
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||||
</CharacterRegions>
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||||
</Asset>
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||||
</XnaContent>
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@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>fonts/gasalt_regular.ttf</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>72</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
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||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
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60
RhythmBullet/Content/3840x2160/fonts/iron_maiden.spritefont
Normal file
60
RhythmBullet/Content/3840x2160/fonts/iron_maiden.spritefont
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>fonts/iron_maiden.ttf</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>144</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
@ -655,18 +655,24 @@
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:splash_texture.png
|
||||
|
||||
#begin fonts/darktech_ldr.ttf
|
||||
/importer:
|
||||
/processor:
|
||||
/build:fonts/darktech_ldr.ttf
|
||||
#begin 1920x1080/fonts/darktech_ldr.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:1920x1080/fonts/darktech_ldr.spritefont
|
||||
|
||||
#begin fonts/gasalt_regular.ttf
|
||||
/importer:
|
||||
/processor:
|
||||
/build:fonts/gasalt_regular.ttf
|
||||
#begin 1920x1080/fonts/gasalt_regular.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:1920x1080/fonts/gasalt_regular.spritefont
|
||||
|
||||
#begin fonts/iron_maiden.ttf
|
||||
/importer:
|
||||
/processor:
|
||||
/build:fonts/iron_maiden.ttf
|
||||
#begin 1920x1080/fonts/iron_maiden.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:1920x1080/fonts/iron_maiden.spritefont
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user