minor tuning
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dbaaf3edb4
commit
afd2d1aa41
@ -64,7 +64,7 @@ public class AudioAnalyzer {
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int tasksDone = 0;
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int tasksDone = 0;
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int totalTasks = audioData.getSampleCount()/audioData.getReadWindowSize();
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int totalTasks = audioData.getSampleCount()/audioData.getReadWindowSize();
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bassThresholdMultiplier = 2.6f;
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bassThresholdMultiplier = 2f;
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umThresholdMultiplier = 2f;
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umThresholdMultiplier = 2f;
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bassBinBegin = 1;
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bassBinBegin = 1;
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@ -73,7 +73,7 @@ public class AudioAnalyzer {
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UMBinBegin = 300;
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UMBinBegin = 300;
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UMBinEnd = 450;
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UMBinEnd = 450;
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bassThresholdCalcRange = thresholdRangeCalc(0.4f);
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bassThresholdCalcRange = thresholdRangeCalc(0.35f);
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UMThresholdCalcRange = thresholdRangeCalc(0.7f);
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UMThresholdCalcRange = thresholdRangeCalc(0.7f);
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Gdx.app.debug("Read freq", String.valueOf(audioData.getFormat().getSampleRate()));
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Gdx.app.debug("Read freq", String.valueOf(audioData.getFormat().getSampleRate()));
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@ -98,8 +98,6 @@ public class GamePlayArea extends Stage {
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//TODO batch draw background
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//TODO batch draw background
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getBatch().begin();
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getBatch().begin();
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if (bgShader != null) {
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if (bgShader != null) {
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getBatch().setShader(bgShader);
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getBatch().setShader(bgShader);
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bgShader.setUniformf("resolution", background.getWidth(), background.getHeight());
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bgShader.setUniformf("resolution", background.getWidth(), background.getHeight());
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