fixed flake entity issue with shard entity lagging behind
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@@ -41,15 +41,17 @@ public class Flake extends Actor implements Poolable, Entity {
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@Override
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public void act(float delta) {
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if (timer > 0) {
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timer -= delta;
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}
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moveBy(rot.x*delta*rate, rot.y*delta*rate);
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System.out.println("START");
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System.out.println(getY());
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for (int i = 0; i < shards.length; i++) {
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shards[i].setPosition(getX()+center.x-shards[i].getCenter().x, getY()+center.y-shards[i].getCenter().y);
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}
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System.out.println(shards[0].getY());
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hitbox.setPosition(getX(), getY());
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if (getX() > Polyjet.GAME_AREA_WIDTH || getY() > Polyjet.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
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@@ -61,7 +61,6 @@ public class Shard extends Actor implements Entity, Poolable {
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public void act(float delta) {
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moveBy(angle.x*delta*rate, angle.y*rate*delta);
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hitbox.setPosition(getX(), getY());
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sprite.setCenter(getX()+center.x, getY()+center.y);
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if (getX() > Polyjet.GAME_AREA_WIDTH || getY() > Polyjet.GAME_AREA_HEIGHT || getX() < 0-getWidth() || getY() < 0-getHeight()) {
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hp = 0;
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@@ -72,6 +71,8 @@ public class Shard extends Actor implements Entity, Poolable {
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@Override
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public void draw(Batch batch, float parentAlpha) {
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sprite.setCenter(getX()+center.x, getY()+center.y);
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sprite.setColor(1f, 0f, (float)hp/(float)maxHp, 1f);
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sprite.draw(batch);
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batch.setColor(Color.WHITE);
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