new cursor while cleaning up from refactor.

This commit is contained in:
2018-11-18 00:17:23 -06:00
parent 1195b8228a
commit a4bedd34af
6 changed files with 39 additions and 4 deletions

View File

@@ -38,7 +38,6 @@ namespace RhythmBullet.Zer01HD.Screens.MainMenu
public override void Show()
{
Mouse.SetCursor(MouseCursor.FromTexture2D(assets.Get<Texture2D>("cursor"), 256, 256));
Transitions.Add(fat);
base.Show();
}

View File

@@ -45,7 +45,6 @@ namespace RhythmBullet.Zer01HD.Utilities.ContentSystem
public T Get<T>(string assetName)
{
Console.WriteLine("Attempt get");
lock (queue)
{
return (T)assets[assetName];

View File

@@ -31,7 +31,18 @@ namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
this.proportion = proportion;
this.rotate = rotate;
Transitions.Add(this);
}
public override void Show()
{
game.IsMouseVisible = false;
base.Show();
}
public override void Hide()
{
game.IsMouseVisible = true;
base.Hide();
}
public void InitiateTransition(Rectangle dimensions)

View File

@@ -44,6 +44,7 @@ namespace RhythmBullet.Zer01HD.Utilities.ScreenSystem
Debug.WriteLine("Showing " + value.GetType().Name);
Screen.Show();
previousScreen?.Hide();
}
}