diff --git a/core/src/zero1hd/rhythmbullet/RhythmBullet.java b/core/src/zero1hd/rhythmbullet/RhythmBullet.java index 5be7146..83e5a38 100755 --- a/core/src/zero1hd/rhythmbullet/RhythmBullet.java +++ b/core/src/zero1hd/rhythmbullet/RhythmBullet.java @@ -20,7 +20,6 @@ import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle; -import com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle; import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle; diff --git a/core/src/zero1hd/rhythmbullet/controls/KeyMap.java b/core/src/zero1hd/rhythmbullet/controls/KeyMap.java index 70e28f6..d80bda8 100755 --- a/core/src/zero1hd/rhythmbullet/controls/KeyMap.java +++ b/core/src/zero1hd/rhythmbullet/controls/KeyMap.java @@ -3,11 +3,10 @@ package zero1hd.rhythmbullet.controls; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Preferences; +import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; -import zero1hd.rhythmbullet.RhythmBullet; - public class KeyMap { TextureAtlas keyTextures; private Preferences keyBindPrefs; @@ -61,8 +60,8 @@ public class KeyMap { public static int accelerate; - public KeyMap(RhythmBullet core) { - keyTextures = core.getAssetManager().get("keyboard.atlas", TextureAtlas.class); + public KeyMap(AssetManager assets) { + keyTextures = assets.get("keyboard.atlas", TextureAtlas.class); setKeys(Gdx.app.getPreferences("PolyJet_Controls")); updateKeys(); diff --git a/core/src/zero1hd/rhythmbullet/graphics/ui/components/ControlOptions.java b/core/src/zero1hd/rhythmbullet/graphics/ui/components/ControlOptions.java index 33e9c3e..56a5179 100755 --- a/core/src/zero1hd/rhythmbullet/graphics/ui/components/ControlOptions.java +++ b/core/src/zero1hd/rhythmbullet/graphics/ui/components/ControlOptions.java @@ -7,6 +7,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; +import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.Array; import zero1hd.rhythmbullet.controls.KeyMap; @@ -14,6 +15,7 @@ import zero1hd.rhythmbullet.controls.KeyMap; public class ControlOptions extends Table { public ControlOptions(Skin skin, KeyMap keyMap) { super(skin); + align(Align.center); //first Label forwardKeyLabel = new Label("Forward: ",skin); @@ -76,6 +78,8 @@ public class ControlOptions extends Table { super.clicked(event, x, y); } }); + + setFillParent(true); } public void unselect() { diff --git a/core/src/zero1hd/rhythmbullet/graphics/ui/components/GraphicsOptions.java b/core/src/zero1hd/rhythmbullet/graphics/ui/components/GraphicsOptions.java index bb49ab7..1ce36cd 100755 --- a/core/src/zero1hd/rhythmbullet/graphics/ui/components/GraphicsOptions.java +++ b/core/src/zero1hd/rhythmbullet/graphics/ui/components/GraphicsOptions.java @@ -9,11 +9,12 @@ import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; +import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent; import com.badlogic.gdx.utils.Align; public class GraphicsOptions extends Table { private Label resolutions, shaders; - + private Preferences prefs; private CheckBox glowShader; private ResolutionButton @@ -27,16 +28,27 @@ public class GraphicsOptions extends Table { _800x480; - public GraphicsOptions(Skin skin, final Preferences pref) { + public GraphicsOptions(Skin skin, final Preferences prefs) { align(Align.center); defaults().space(10f); - + this.prefs = prefs; shaders = new Label("OpenGL Shaders", skin); add(shaders).fillX(); row(); glowShader = new CheckBox(" Glow Shader", skin, "expandable"); - glowShader.setChecked(pref.getBoolean("glow shader", true)); + glowShader.setChecked(prefs.getBoolean("glow shader", true)); + glowShader.addListener(new ChangeListener() { + @Override + public void changed(ChangeEvent event, Actor actor) { + save(); + if (prefs.getBoolean("fullscreen")) { + Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode()); + } else { + Gdx.graphics.setWindowedMode(prefs.getInteger("screen-width"), prefs.getInteger("screen-height")); + } + } + }); add(glowShader).minHeight(shaders.getHeight()); row(); @@ -52,50 +64,50 @@ public class GraphicsOptions extends Table { public void changed(ChangeEvent event, Actor actor) { if (!Gdx.graphics.isFullscreen()) { Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode()); - pref.putBoolean("fullscreen", true); - pref.flush(); + prefs.putBoolean("fullscreen", true); + prefs.flush(); } } }); add(fullscreen).fillX(); row(); - _3840x2160 = new ResolutionButton(3840, 2160, skin, pref); + _3840x2160 = new ResolutionButton(3840, 2160, skin, prefs); add(_3840x2160).fillX(); row(); - _2560x1440 = new ResolutionButton(2560, 1440, skin, pref); + _2560x1440 = new ResolutionButton(2560, 1440, skin, prefs); add(_2560x1440).fillX(); row(); - _1920x1200 = new ResolutionButton(1920, 1200, skin, pref); + _1920x1200 = new ResolutionButton(1920, 1200, skin, prefs); add(_1920x1200).fillX(); row(); - _1920x1080 = new ResolutionButton(1920, 1080, skin, pref); + _1920x1080 = new ResolutionButton(1920, 1080, skin, prefs); add(_1920x1080).fillX(); row(); - _1280x800 = new ResolutionButton(1280, 800, skin, pref); + _1280x800 = new ResolutionButton(1280, 800, skin, prefs); add(_1280x800).fillX(); row(); - _1280x720 = new ResolutionButton(1280, 720, skin, pref); + _1280x720 = new ResolutionButton(1280, 720, skin, prefs); add(_1280x720).fillX(); row(); - _1366x768 = new ResolutionButton(1366, 768, skin, pref); + _1366x768 = new ResolutionButton(1366, 768, skin, prefs); add(_1366x768).fillX(); row(); - _800x480 = new ResolutionButton(800, 480, skin, pref); + _800x480 = new ResolutionButton(800, 480, skin, prefs); add(_800x480).fillX(); row(); + pack(); } - public void save(Preferences prefs) { + public void save() { Gdx.app.debug("Preferences", "Saved shading values values."); - prefs.putBoolean("glow shader", glowShader.isChecked()); } } diff --git a/core/src/zero1hd/rhythmbullet/graphics/ui/pages/KeybindOptionsPage.java b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/KeybindOptionsPage.java new file mode 100755 index 0000000..8e6c810 --- /dev/null +++ b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/KeybindOptionsPage.java @@ -0,0 +1,23 @@ +package zero1hd.rhythmbullet.graphics.ui.pages; + +import com.badlogic.gdx.assets.AssetManager; +import com.badlogic.gdx.scenes.scene2d.ui.Skin; + +import zero1hd.rhythmbullet.controls.KeyMap; +import zero1hd.rhythmbullet.graphics.ui.components.ControlOptions; + +public class KeybindOptionsPage extends Page { + private ControlOptions controlTable; + private KeyMap keyMap; + + public KeybindOptionsPage(Skin skin, AssetManager assets) { + keyMap = new KeyMap(assets); + controlTable = new ControlOptions(skin, keyMap); + + addActor(controlTable); + } + + public void unselect() { + controlTable.unselect(); + } +} diff --git a/core/src/zero1hd/rhythmbullet/graphics/ui/pages/MainPage.java b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/MainPage.java index 82568f7..4fcd091 100755 --- a/core/src/zero1hd/rhythmbullet/graphics/ui/pages/MainPage.java +++ b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/MainPage.java @@ -4,14 +4,10 @@ import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.scenes.scene2d.Actor; -import com.badlogic.gdx.scenes.scene2d.ui.ImageButton; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; -import com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle; -import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; -import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent; import com.badlogic.gdx.utils.Align; import zero1hd.rhythmbullet.RhythmBullet; diff --git a/core/src/zero1hd/rhythmbullet/graphics/ui/pages/MoreOptionsPage.java b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/MoreOptionsPage.java deleted file mode 100755 index 3069986..0000000 --- a/core/src/zero1hd/rhythmbullet/graphics/ui/pages/MoreOptionsPage.java +++ /dev/null @@ -1,74 +0,0 @@ -package zero1hd.rhythmbullet.graphics.ui.pages; - -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.math.Vector3; -import com.badlogic.gdx.scenes.scene2d.Actor; -import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; -import com.badlogic.gdx.scenes.scene2d.ui.TextButton; -import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; - -import zero1hd.rhythmbullet.RhythmBullet; -import zero1hd.rhythmbullet.controls.KeyMap; -import zero1hd.rhythmbullet.graphics.ui.components.GraphicsOptions; -import zero1hd.rhythmbullet.graphics.ui.components.ControlOptions; - -public class MoreOptionsPage extends Page { - private KeyMap keymap; - private ScrollPane controlsScroller; - private ControlOptions controlSetter; - - private ScrollPane graphicsScroller; - private GraphicsOptions graphicsSettings; - - - public MoreOptionsPage(RhythmBullet core, final Vector3 targetLocation) { - keymap = new KeyMap(core); - - TextButton backArrow = new TextButton("Back", core.getDefaultSkin()); - backArrow.setPosition(15, getHeight()-backArrow.getHeight()-10); - backArrow.addListener(new ChangeListener() { - @Override - public void changed(ChangeEvent event, Actor actor) { - targetLocation.y = 0.5f*Gdx.graphics.getHeight(); - } - }); - addActor(backArrow); - - controlSetter = new ControlOptions(core.getDefaultSkin(), keymap); - controlsScroller = new ScrollPane(controlSetter, core.getDefaultSkin()); - controlsScroller.setFadeScrollBars(false); - controlsScroller.setSize(getWidth()-backArrow.getWidth()-backArrow.getX()-10, getHeight()); - controlsScroller.setX(backArrow.getWidth()+10+backArrow.getX()); - addActor(controlsScroller); - controlsScroller.setVisible(false); - - graphicsSettings = new GraphicsOptions(core.getDefaultSkin(), core.getPrefs()); - graphicsScroller = new ScrollPane(graphicsSettings, core.getDefaultSkin()); - graphicsScroller.setFadeScrollBars(false); - graphicsScroller.setSize(getWidth()-backArrow.getWidth()-backArrow.getX()-10, getHeight()); - graphicsScroller.setX(backArrow.getWidth()+10+backArrow.getX()); - addActor(graphicsScroller); - graphicsScroller.setVisible(false); - } - - public void controlUnselect() { - controlSetter.unselect(); - } - - public void setControlType(byte type) { - switch (type) { - case 0: - controlsScroller.setVisible(true); - graphicsScroller.setVisible(false); - break; - case 1: - controlsScroller.setVisible(false); - graphicsScroller.setVisible(true); - break; - } - } - - public GraphicsOptions getGraphicsSettings() { - return graphicsSettings; - } -} diff --git a/core/src/zero1hd/rhythmbullet/graphics/ui/pages/OptionsPage.java b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/OptionsPage.java index 977dcdf..068ff83 100755 --- a/core/src/zero1hd/rhythmbullet/graphics/ui/pages/OptionsPage.java +++ b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/OptionsPage.java @@ -28,7 +28,7 @@ public class OptionsPage extends Page { private ProgressBar fxVolSlider; private TextField directoryField; - public OptionsPage(RhythmBullet core, Vector3 targetPosition, MoreOptionsPage moreOptionsPage, SongListController sc) { + public OptionsPage(RhythmBullet core, Vector3 targetPosition, KeybindOptionsPage moreOptionsPage, SongListController sc) { super("General", core.getDefaultSkin()); //Back button @@ -101,14 +101,12 @@ public class OptionsPage extends Page { optionsTable.top(); - optionsTable.row(); TextButton keybindSettings = new TextButton("Set Controls", core.getDefaultSkin()); keybindSettings.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { - moreOptionsPage.setControlType((byte) 0); targetPosition.y = -0.5f*Gdx.graphics.getHeight(); } }); @@ -120,8 +118,7 @@ public class OptionsPage extends Page { graphicsSettings.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { - moreOptionsPage.setControlType((byte) 1); - targetPosition.y = -0.5f*Gdx.graphics.getHeight(); + targetPosition.y = 1.5f*Gdx.graphics.getHeight(); } }); optionsTable.add(graphicsSettings).colspan(2).fillX(); diff --git a/core/src/zero1hd/rhythmbullet/graphics/ui/pages/VideoOptionsPage.java b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/VideoOptionsPage.java new file mode 100755 index 0000000..26cc3ad --- /dev/null +++ b/core/src/zero1hd/rhythmbullet/graphics/ui/pages/VideoOptionsPage.java @@ -0,0 +1,46 @@ +package zero1hd.rhythmbullet.graphics.ui.pages; + +import com.badlogic.gdx.Preferences; +import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.graphics.Pixmap; +import com.badlogic.gdx.graphics.Pixmap.Format; +import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.scenes.scene2d.ui.Image; +import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; +import com.badlogic.gdx.scenes.scene2d.ui.Skin; + +import zero1hd.rhythmbullet.graphics.ui.components.GraphicsOptions; + +public class VideoOptionsPage extends Page { + private ScrollPane scrollPane; + private GraphicsOptions graphicsTable; + public VideoOptionsPage(Skin skin, Preferences prefs) { + graphicsTable = new GraphicsOptions(skin, prefs); + graphicsTable.clear(); + Pixmap pix = new Pixmap(4, 4, Format.RGBA8888); + pix.setColor(Color.WHITE); + pix.fill(); + Texture texture = new Texture(pix); + Image image = new Image(texture); + graphicsTable.add(image).minHeight(4000).minWidth(2000); + scrollPane = new ScrollPane(graphicsTable, skin); + scrollPane.setFadeScrollBars(false); + scrollPane.setFillParent(true); + addActor(scrollPane); + } + + @Override + public void draw(Batch batch, float parentAlpha) { + super.draw(batch, parentAlpha); + } + + @Override + public void act(float delta) { + super.act(delta); + } + + public void save() { + graphicsTable.save(); + } +} diff --git a/core/src/zero1hd/rhythmbullet/screens/GameScreen.java b/core/src/zero1hd/rhythmbullet/screens/GameScreen.java index bb3539b..e883a94 100755 --- a/core/src/zero1hd/rhythmbullet/screens/GameScreen.java +++ b/core/src/zero1hd/rhythmbullet/screens/GameScreen.java @@ -190,33 +190,14 @@ public class GameScreen extends ScreenAdapter { batch.flush(); lightFilterBuffer.end(); - //Horizontal gaussian blur - hBlur.begin(); - Gdx.gl.glClearColor(0f, 0f, 0f, 1f); - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - fboRegion.setTexture(lightFilterBuffer.getColorBufferTexture()); - batch.setShader(gaussianBlurShader); - gaussianBlurShader.setUniformi("horizontal", 1); - batch.draw(fboRegion, 0f, 0f, gameArea.getWidth(), gameArea.getHeight()); - batch.flush(); - hBlur.end(); - - //Vertical gaussian blur - vBlur.begin(); - Gdx.gl.glClearColor(0f, 0f, 0f, 1f); - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - fboRegion.setTexture(hBlur.getColorBufferTexture()); - batch.setShader(gaussianBlurShader); - gaussianBlurShader.setUniformi("horizontal", 0); - batch.draw(fboRegion, 0f, 0f, gameArea.getWidth(), gameArea.getHeight()); - batch.flush(); - vBlur.end(); - for (int i = 0; i < blurlvl; i++) { //Horizontal gaussian blur hBlur.begin(); - fboRegion.setTexture(vBlur.getColorBufferTexture()); - batch.setShader(gaussianBlurShader); + if (i > 0) { + fboRegion.setTexture(vBlur.getColorBufferTexture()); + } else { + fboRegion.setTexture(lightFilterBuffer.getColorBufferTexture()); + } batch.setShader(gaussianBlurShader); gaussianBlurShader.setUniformi("horizontal", 1); batch.draw(fboRegion, 0f, 0f, gameArea.getWidth(), gameArea.getHeight()); batch.flush(); diff --git a/core/src/zero1hd/rhythmbullet/screens/MainMenu.java b/core/src/zero1hd/rhythmbullet/screens/MainMenu.java index 06f40d4..7a18888 100755 --- a/core/src/zero1hd/rhythmbullet/screens/MainMenu.java +++ b/core/src/zero1hd/rhythmbullet/screens/MainMenu.java @@ -21,9 +21,10 @@ import zero1hd.rhythmbullet.RhythmBullet; import zero1hd.rhythmbullet.audio.SongList; import zero1hd.rhythmbullet.audio.SongListController; import zero1hd.rhythmbullet.graphics.ui.pages.CreditsPage; +import zero1hd.rhythmbullet.graphics.ui.pages.KeybindOptionsPage; import zero1hd.rhythmbullet.graphics.ui.pages.MainPage; -import zero1hd.rhythmbullet.graphics.ui.pages.MoreOptionsPage; import zero1hd.rhythmbullet.graphics.ui.pages.OptionsPage; +import zero1hd.rhythmbullet.graphics.ui.pages.VideoOptionsPage; import zero1hd.rhythmbullet.util.TransitionAdapter; public class MainMenu extends ScreenAdapter implements TransitionAdapter { @@ -33,8 +34,8 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { private MainPage mainPage; private OptionsPage optionsPage; private CreditsPage creditsPage; - private MoreOptionsPage moreOptionsPage; - + private KeybindOptionsPage keybindPage; + private VideoOptionsPage graphicsPage; private RhythmBullet core; private SongListController sc; @@ -65,21 +66,28 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { sc.setAutoPlay(true); sc.setShuffle(true); - loadShaders(); - postTransition(); } @Override public void postTransition() { + loadShaders(); + mainPage = new MainPage(core, targetPosition, sc); mainPage.setPosition(0, 0); stage.addActor(mainPage); //End main menu - moreOptionsPage = new MoreOptionsPage(core, targetPosition); + keybindPage = new KeybindOptionsPage(core.getDefaultSkin(), core.getAssetManager()); + keybindPage.setPosition(1f*Gdx.graphics.getWidth(), -1f*Gdx.graphics.getHeight()); + stage.addActor(keybindPage); - optionsPage = new OptionsPage(core, targetPosition, moreOptionsPage, sc); + graphicsPage = new VideoOptionsPage(core.getDefaultSkin(), core.getPrefs()); + + graphicsPage.setPosition(1f*Gdx.graphics.getWidth(), 1f*Gdx.graphics.getHeight()); + stage.addActor(graphicsPage); + + optionsPage = new OptionsPage(core, targetPosition, keybindPage, sc); optionsPage.setPosition(Gdx.graphics.getWidth(), 0); stage.addActor(optionsPage); @@ -87,8 +95,6 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { creditsPage.setPosition(0, Gdx.graphics.getHeight()); stage.addActor(creditsPage); - moreOptionsPage.setPosition(1f*Gdx.graphics.getWidth(), -1f*Gdx.graphics.getHeight()); - stage.addActor(moreOptionsPage); stage.addListener(new InputListener() { @Override @@ -99,7 +105,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { targetPosition.x = 0.5f*Gdx.graphics.getWidth(); targetPosition.y = 0.5f*Gdx.graphics.getHeight(); } - moreOptionsPage.controlUnselect(); + keybindPage.unselect(); } return super.keyUp(event, keycode); } @@ -110,7 +116,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { public void clicked(InputEvent event, float x, float y) { if (stage.hit(x, y, true) == null) { stage.unfocusAll(); - moreOptionsPage.controlUnselect(); + keybindPage.unselect(); } super.clicked(event, x, y); } @@ -122,6 +128,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { if (core.getPrefs().getBoolean("glow shader")) { batch = new SpriteBatch(); screenViewport = new ScreenViewport(); + screenViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); Gdx.app.debug("Shader", "using glow shader"); brightFilterShader = new ShaderProgram(Gdx.files.internal("shaders/basic.vsh"), Gdx.files.internal("shaders/bright_filter.fsh")); @@ -182,7 +189,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { @Override public void render(float delta) { - Gdx.gl.glClearColor(0.22f, 0f, 0f, 1f); + Gdx.gl.glClearColor(0.1f, 0.1f, 0f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); blurlvl = 5; @@ -190,73 +197,58 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { //Begin drawing a normal version of screen stage.getViewport().apply(); normalBuffer.begin(); - Gdx.gl.glClearColor(0.22f, 0f, 0f, 1f); + Gdx.gl.glClearColor(0.1f, 0.1f, 0f, 1f); +// Gdx.gl.glClearColor(0.22f, 0f, 0f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.draw(); normalBuffer.end(); - //END STAGE BATCH - + //BEGINNING NORMAL SCREEN RENDER screenViewport.apply(); //Begin light filtering - lightFilterBuffer.begin(); - Gdx.gl.glClearColor(0f, 0f, 0f, 1f); - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - fboRegion.setTexture(normalBuffer.getColorBufferTexture()); - batch.setShader(brightFilterShader); +// lightFilterBuffer.begin(); +// Gdx.gl.glClearColor(0f, 0f, 0f, 1f); +// Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); +// fboRegion.setTexture(normalBuffer.getColorBufferTexture()); +// batch.setShader(brightFilterShader); batch.begin(); //BATCH STARTS HERE - batch.draw(fboRegion, 0, 0, stage.getWidth(), stage.getHeight()); - batch.flush(); - lightFilterBuffer.end(); - - //Horizontal gaussian blur - hBlur.begin(); - Gdx.gl.glClearColor(0f, 0f, 0f, 1f); - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - fboRegion.setTexture(lightFilterBuffer.getColorBufferTexture()); - batch.setShader(gaussianBlurShader); - gaussianBlurShader.setUniformi("horizontal", 1); - batch.draw(fboRegion, 0f, 0f, stage.getWidth(), stage.getHeight()); - batch.flush(); - hBlur.end(); - - //Vertical gaussian blur - vBlur.begin(); - Gdx.gl.glClearColor(0f, 0f, 0f, 1f); - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - fboRegion.setTexture(hBlur.getColorBufferTexture()); - batch.setShader(gaussianBlurShader); - gaussianBlurShader.setUniformi("horizontal", 0); - batch.draw(fboRegion, 0f, 0f, stage.getWidth(), stage.getHeight()); - batch.flush(); - vBlur.end(); - - for (int i = 0; i < blurlvl; i++) { - //Horizontal gaussian blur - hBlur.begin(); - fboRegion.setTexture(vBlur.getColorBufferTexture()); - batch.setShader(gaussianBlurShader); - gaussianBlurShader.setUniformi("horizontal", 1); - batch.draw(fboRegion, 0f, 0f, stage.getWidth(), stage.getHeight()); - batch.flush(); - hBlur.end(); - - //Vertical gaussian blur - vBlur.begin(); - fboRegion.setTexture(hBlur.getColorBufferTexture()); - batch.setShader(gaussianBlurShader); - gaussianBlurShader.setUniformi("horizontal", 0); - batch.draw(fboRegion, 0f, 0f, stage.getWidth(), stage.getHeight()); - batch.flush(); - vBlur.end(); - } +// batch.setProjectionMatrix(stage.getCamera().combined); +// batch.draw(fboRegion, 0, 0, stage.getWidth(), stage.getHeight()); +// batch.flush(); +// lightFilterBuffer.end(); +// +// for (int i = 0; i < blurlvl; i++) { +// //Horizontal gaussian blur +// hBlur.begin(); +// if (i > 0) { +// fboRegion.setTexture(vBlur.getColorBufferTexture()); +// } else { +// fboRegion.setTexture(lightFilterBuffer.getColorBufferTexture()); +// } +// batch.setShader(gaussianBlurShader); +// gaussianBlurShader.setUniformi("horizontal", 1); +// batch.draw(fboRegion, 0f, 0f, stage.getWidth(), stage.getHeight()); +// batch.flush(); +// hBlur.end(); +// +// //Vertical gaussian blur +// vBlur.begin(); +// fboRegion.setTexture(hBlur.getColorBufferTexture()); +// batch.setShader(gaussianBlurShader); +// gaussianBlurShader.setUniformi("horizontal", 0); +// batch.draw(fboRegion, 0f, 0f, stage.getWidth(), stage.getHeight()); +// batch.flush(); +// vBlur.end(); +// } - //draw a final copy to a fbo Gdx.gl.glClearColor(0f, 0f, 0f, 0f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - batch.setShader(combineShader); +// batch.setShader(combineShader); fboRegion.setTexture(normalBuffer.getColorBufferTexture()); batch.draw(fboRegion, 0f, 0f, stage.getWidth(), stage.getHeight()); +// System.out.println(stage.getWidth() + "x" + stage.getHeight()); +// System.out.println(screenViewport.getScreenWidth() + "x" + screenViewport.getScreenHeight()); +// System.err.println(screenViewport.getWorldWidth() + "x" + screenViewport.getWorldHeight()); batch.setShader(null); batch.end(); //STAGE BATCH ENDS HERE @@ -277,7 +269,7 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { mainPage.dispose(); optionsPage.dispose(); creditsPage.dispose(); - moreOptionsPage.dispose(); + keybindPage.dispose(); } @Override @@ -297,7 +289,6 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { public void saveAll() { if (optionsPage != null) { optionsPage.saveOptions(core.getPrefs()); - moreOptionsPage.getGraphicsSettings().save(core.getPrefs()); core.getPrefs().flush(); } } @@ -318,10 +309,10 @@ public class MainMenu extends ScreenAdapter implements TransitionAdapter { } private void calcLerpAlpha(int width) { - if (width >= 3835) { - lerpAlpha = 0.005f; + if (width <= 3835) { + lerpAlpha = 0.15f; } else { - lerpAlpha = 0.25f; + lerpAlpha = 0.15f; } } } diff --git a/core/src/zero1hd/rhythmbullet/stages/GameHUD.java b/core/src/zero1hd/rhythmbullet/stages/GameHUD.java index 0bd6d3a..0527417 100755 --- a/core/src/zero1hd/rhythmbullet/stages/GameHUD.java +++ b/core/src/zero1hd/rhythmbullet/stages/GameHUD.java @@ -3,7 +3,6 @@ package zero1hd.rhythmbullet.stages; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Screen; -import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Format;