implementing music directory search thread (cont. music selection ui)

This commit is contained in:
2017-04-21 01:22:47 -05:00
parent a710e2f321
commit 8e205891f1
3 changed files with 92 additions and 19 deletions

View File

@@ -5,12 +5,10 @@ import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import zero1hd.polyjet.Polyjet;
import zero1hd.polyjet.TransitionAdapter;
@@ -32,7 +30,6 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
Label lastStatement;
MusicSelectionPage musicSelection;
private MainMenu mainMenu;
public PreGameScreen(final Polyjet core) {
@@ -52,7 +49,7 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
public void postTransition() {
stage.clear();
//draw music selector
musicSelection = new MusicSelectionPage(core, mainMenu);
MusicSelectionPage musicSelection = new MusicSelectionPage(core, mainMenu);
stage.addActor(musicSelection);
statusText = new Label(null, core.defaultSkin);