implementing music directory search thread (cont. music selection ui)
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@@ -5,12 +5,10 @@ import com.badlogic.gdx.ScreenAdapter;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.actions.Actions;
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import com.badlogic.gdx.scenes.scene2d.ui.Image;
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import com.badlogic.gdx.scenes.scene2d.ui.Label;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import zero1hd.polyjet.Polyjet;
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import zero1hd.polyjet.TransitionAdapter;
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@@ -32,7 +30,6 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
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Label lastStatement;
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MusicSelectionPage musicSelection;
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private MainMenu mainMenu;
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public PreGameScreen(final Polyjet core) {
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@@ -52,7 +49,7 @@ public class PreGameScreen extends ScreenAdapter implements TransitionAdapter {
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public void postTransition() {
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stage.clear();
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//draw music selector
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musicSelection = new MusicSelectionPage(core, mainMenu);
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MusicSelectionPage musicSelection = new MusicSelectionPage(core, mainMenu);
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stage.addActor(musicSelection);
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statusText = new Label(null, core.defaultSkin);
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