refactored field names, organized classes, text ui module now can scale and wrap.
This commit is contained in:
parent
1edebdd223
commit
88baab37db
@ -61,7 +61,7 @@
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<Compile Include="Zer01HD\Utilities\Input\InputUtilities.cs" />
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<Compile Include="Zer01HD\Utilities\Input\InputUtilities.cs" />
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<Compile Include="Zer01HD\Utilities\Persistence\Preferences.cs" />
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<Compile Include="Zer01HD\Utilities\Persistence\Preferences.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\ScreenManager.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\ScreenManager.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Interactive\BasicButton.cs" />
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<Compile Include="Zer01HD\Utilities\UI\Modular\Modules\Interactive\BasicButton.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\ITransition.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\ITransition.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\LoadingScreen.cs" />
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<Compile Include="Zer01HD\Utilities\ScreenSystem\LoadingScreen.cs" />
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<Compile Include="Zer01HD\Screens\MainMenu\MainScreen.cs" />
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<Compile Include="Zer01HD\Screens\MainMenu\MainScreen.cs" />
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@ -46,14 +46,14 @@ namespace RhythmBullet.Zer01HD.Audio.Visualizer
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{
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{
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for (int i = 0; i < BAR_COUNT; i++)
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for (int i = 0; i < BAR_COUNT; i++)
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{
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{
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bar.X = (i * (bar.Width + spaceBetweenBars)) + Bounds.X;
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bar.X = (i * (bar.Width + spaceBetweenBars)) + bounds.X;
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bar.Y = Bounds.Y;
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bar.Y = bounds.Y;
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bar.Height = barValue[i];
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bar.Height = barValue[i];
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batch.Draw(barTexture, bar, Color);
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batch.Draw(barTexture, bar, color);
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bar.Height = -barValue[BAR_COUNT - i - 1];
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bar.Height = -barValue[BAR_COUNT - i - 1];
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batch.Draw(barTexture, bar, Color);
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batch.Draw(barTexture, bar, color);
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}
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}
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base.Draw(batch);
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base.Draw(batch);
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}
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}
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@ -18,8 +18,8 @@ namespace RhythmBullet.Zer01HD.Screens.MainMenu
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public override void ApplySize(int width, int height)
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public override void ApplySize(int width, int height)
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{
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{
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title.Scale = (width - 40) / title.Texture.Width;
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title.Scale = (width - 40) / title.Texture.Width;
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title.Bounds.X = (int)((width - title.Bounds.Width) / 2f);
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title.bounds.X = (int)((width - title.bounds.Width) / 2f);
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title.Bounds.Y = (int)((height - title.Bounds.Height) / 2f);
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title.bounds.Y = (int)((height - title.bounds.Height) / 2f);
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base.ApplySize(width, height);
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base.ApplySize(width, height);
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}
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}
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@ -42,7 +42,7 @@ namespace RhythmBullet.Zer01HD.UI.Book
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if (targetPage != null)
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if (targetPage != null)
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{
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{
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Vector2 position;
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Vector2 position;
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Rectangle targetBounds = targetPage.Bounds;
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Rectangle targetBounds = targetPage.bounds;
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position.X = targetBounds.X + (targetBounds.Width * 0.5f);
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position.X = targetBounds.X + (targetBounds.Width * 0.5f);
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position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
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position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
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camera.LinearInterpolationToPosition(0.4f, position, (float)gameTime.ElapsedGameTime.TotalSeconds);
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camera.LinearInterpolationToPosition(0.4f, position, (float)gameTime.ElapsedGameTime.TotalSeconds);
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@ -85,7 +85,7 @@ namespace RhythmBullet.Zer01HD.UI.Book
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public void GoToPage(Page page)
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public void GoToPage(Page page)
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{
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{
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Rectangle targetBounds = page.Bounds;
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Rectangle targetBounds = page.bounds;
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camera.Position.X = targetBounds.X + (targetBounds.Width * 0.5f);
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camera.Position.X = targetBounds.X + (targetBounds.Width * 0.5f);
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camera.Position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
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camera.Position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
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}
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}
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@ -25,10 +25,10 @@ namespace RhythmBullet.Zer01HD.UI.Book
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public virtual void ApplySize(int width, int height)
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public virtual void ApplySize(int width, int height)
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{
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{
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Bounds.X = pageX * width;
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bounds.X = pageX * width;
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Bounds.Y = pageY * height;
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bounds.Y = pageY * height;
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Bounds.Width = width;
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bounds.Width = width;
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Bounds.Height = height;
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bounds.Height = height;
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NeedsSizeUpdate = false;
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NeedsSizeUpdate = false;
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}
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}
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}
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}
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@ -16,12 +16,12 @@ namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules
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{
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{
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get
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get
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{
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{
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return (float)Bounds.Width / Texture.Width;
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return (float)bounds.Width / Texture.Width;
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}
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}
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set
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set
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{
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{
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Bounds.Width = (int)(Texture.Width * value);
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bounds.Width = (int)(Texture.Width * value);
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}
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}
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}
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}
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@ -29,12 +29,12 @@ namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules
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{
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{
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get
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get
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{
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{
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return (float)Bounds.Height / Texture.Height;
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return (float)bounds.Height / Texture.Height;
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}
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}
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set
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set
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{
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{
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Bounds.Height = (int)(Texture.Height * value);
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bounds.Height = (int)(Texture.Height * value);
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}
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}
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}
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}
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@ -42,20 +42,20 @@ namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules
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{
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{
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set
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set
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{
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{
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Bounds.Height = (int)(Texture.Height * value);
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bounds.Height = (int)(Texture.Height * value);
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Bounds.Width = (int)(Texture.Width * value);
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bounds.Width = (int)(Texture.Width * value);
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}
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}
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}
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}
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public Image(Texture2D texture)
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public Image(Texture2D texture)
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{
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{
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Texture = texture ?? throw new ArgumentException("Image requires a texture.");
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Texture = texture ?? throw new ArgumentException("Image requires a texture.");
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Bounds = texture.Bounds;
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bounds = texture.Bounds;
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}
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}
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public override void Draw(SpriteBatch batch)
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public override void Draw(SpriteBatch batch)
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{
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{
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batch.Draw(Texture, Bounds, Color);
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batch.Draw(Texture, bounds, color);
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base.Draw(batch);
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base.Draw(batch);
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}
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}
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}
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}
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@ -7,7 +7,7 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.Utilities.UI.Interactive
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namespace RhythmBullet.Zer01HD.Utilities.UI.Modular.Modules.Interactive
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{
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{
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public delegate bool Clicked();
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public delegate bool Clicked();
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@ -20,11 +20,9 @@ namespace RhythmBullet.Zer01HD.Utilities.UI.Interactive
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}
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}
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public sealed override bool MouseStateChanged(MouseState state)
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public sealed override bool MouseStateChanged(MouseState state)
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{
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{
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if (InputUtilities.MouseWithinBoundries(Bounds))
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if (InputUtilities.MouseWithinBoundries(bounds))
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{
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{
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if (InputUtilities.MouseClicked())
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if (InputUtilities.MouseClicked())
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{
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{
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@ -39,6 +37,11 @@ namespace RhythmBullet.Zer01HD.Utilities.UI.Interactive
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return base.MouseStateChanged(state);
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return base.MouseStateChanged(state);
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}
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}
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public sealed override bool KeyboardStateChanged(KeyboardState state)
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{
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return base.KeyboardStateChanged(state);
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}
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protected void OnClick()
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protected void OnClick()
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{
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{
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Listeners?.Invoke();
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Listeners?.Invoke();
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@ -14,31 +14,99 @@ namespace RhythmBullet.Zer01HD.UI.Modular.Modules
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private SpriteFont font;
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private SpriteFont font;
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private float scale;
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private float scale;
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private Vector2 position;
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private Vector2 position;
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private string text;
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private Vector2 textSize;
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public bool autoWrap;
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public bool autoScale;
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public string DisplayedText
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public string DisplayedText
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{
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{
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get
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get
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{
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{
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return DisplayedText;
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return text;
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}
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}
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set
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set
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{
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{
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Vector2 size = font.MeasureString(value);
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textSize = font.MeasureString(value);
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Bounds.Width = (int) size.X;
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text = value;
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scale = Bounds.Height / size.Y;
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}
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}
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}
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}
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public Text(string displayedText, SpriteFont font, int height)
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public Text(string displayedText, SpriteFont font, int height)
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{
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{
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Bounds.Height = height;
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bounds.Height = height;
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this.font = font;
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this.font = font;
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}
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}
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public override void Update(GameTime gameTime)
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{
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position.X = bounds.X;
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position.Y = bounds.Y;
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if (autoWrap)
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{
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AttemptToWrapText();
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}
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if (autoScale)
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{
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AttemptToScaleFont();
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}
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base.Update(gameTime);
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}
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public override void Draw(SpriteBatch batch)
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public override void Draw(SpriteBatch batch)
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{
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{
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position.X = Bounds.X;
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batch.DrawString(font, DisplayedText, position, color, 0f, origin, scale, SpriteEffects.None, 0f);
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position.Y = Bounds.Y;
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batch.DrawString(font, DisplayedText, position, Color);
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base.Draw(batch);
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base.Draw(batch);
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}
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}
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public void AttemptToScaleFont()
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{
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if (textSize.X * scale > bounds.Width || textSize.X * scale < bounds.Width)
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{
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scale = bounds.Width / textSize.X;
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}
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if (textSize.Y * scale > bounds.Height || textSize.Y *scale > bounds.Height)
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{
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scale = bounds.Height / textSize.Y;
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}
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}
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public void RemoveLineBreaks()
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{
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DisplayedText = DisplayedText.Replace("\n", " ");
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}
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public void AttemptToWrapText(bool unwrap = false)
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{
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if (unwrap) RemoveLineBreaks();
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if (textSize.X * scale > bounds.Width)
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{
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text = text.Replace("\n", " ");
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string[] words = text.Split(' ');
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StringBuilder stringBuilder = new StringBuilder();
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float currentScaledLineWidth = 0f;
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for (int w = 0; w < words.Length; w++)
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{
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string word = words[w];
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float scaledWidth = font.MeasureString(word).X * scale;
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if (currentScaledLineWidth + scaledWidth <= bounds.Width)
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{
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stringBuilder.Append(word);
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currentScaledLineWidth += scaledWidth;
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}
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else
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{
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stringBuilder.AppendLine();
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currentScaledLineWidth = 0;
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}
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}
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DisplayedText = stringBuilder.ToString();
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}
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}
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}
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}
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}
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}
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@ -13,10 +13,11 @@ namespace RhythmBullet.Zer01HD.UI.Modular
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{
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{
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public class UIModule : IInputListener
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public class UIModule : IInputListener
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{
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{
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public Rectangle Bounds;
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public Rectangle bounds;
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public Vector2 origin;
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public UIModuleGroup Parent;
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public UIModuleGroup Parent;
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public string Name;
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public string Name;
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public Color Color = Color.White;
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public Color color = Color.White;
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public virtual void Update(GameTime gameTime)
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public virtual void Update(GameTime gameTime)
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{
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{
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@ -34,23 +34,23 @@ namespace RhythmBullet.Zer01HD.UI.Modular
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{
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{
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batch.End();
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batch.End();
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batch.Begin(SpriteSortMode.Deferred, null, null, null, scissorRasterizer, null, Camera?.TransformMatrix);
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batch.Begin(SpriteSortMode.Deferred, null, null, null, scissorRasterizer, null, Camera?.TransformMatrix);
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scissorBounds.Width = Bounds.Width;
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scissorBounds.Width = bounds.Width;
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scissorBounds.Height = Bounds.Height;
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scissorBounds.Height = bounds.Height;
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scissorBounds.X = Bounds.X;
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scissorBounds.X = bounds.X;
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scissorBounds.Y = Bounds.Y;
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scissorBounds.Y = bounds.Y;
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Rectangle scissor = scissorBounds;
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Rectangle scissor = scissorBounds;
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scissorBounds = batch.GraphicsDevice.ScissorRectangle;
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scissorBounds = batch.GraphicsDevice.ScissorRectangle;
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batch.GraphicsDevice.ScissorRectangle = scissor;
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batch.GraphicsDevice.ScissorRectangle = scissor;
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}
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}
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foreach (UIModule module in modules)
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foreach (UIModule module in modules)
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{
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{
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int offsetX = module.Bounds.X;
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int offsetX = module.bounds.X;
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int offsetY = module.Bounds.Y;
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int offsetY = module.bounds.Y;
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module.Bounds.X = Bounds.X + offsetX;
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module.bounds.X = bounds.X + offsetX;
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module.Bounds.Y = Bounds.Y + offsetY;
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module.bounds.Y = bounds.Y + offsetY;
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module.Draw(batch);
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module.Draw(batch);
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module.Bounds.X = offsetX;
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module.bounds.X = offsetX;
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module.Bounds.Y = offsetY;
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module.bounds.Y = offsetY;
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}
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}
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if (scissorBounds != null)
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if (scissorBounds != null)
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