visualizer circle is now properly drawn
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@@ -40,7 +40,7 @@ import zero1hd.rhythmbullet.util.AdvancedResizeScreen;
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public class RhythmBullet extends Game {
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public static final int WORLD_WIDTH = 64;
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public static final int WORLD_HEIGHT = 48;
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public static final int SPAWN_CIRCLE_RADIUS = 4;
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public static final int SPAWN_CIRCLE_RADIUS = 6;
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public static int pixels_per_unit;
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private boolean initComplete = false;
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private boolean resizing;
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